PC-side gaming revenue relies on social growth console stalled

Source: Internet
Author: User
Data show that in recent years, PC-side game sales significantly increased SINA science and technology news in Beijing September 25 morning, according to market research institutions DFC FDI (hereinafter referred to as "DFC") released the latest data, the last two years of PC game revenue has increased significantly, but the same time game games revenue has stagnated. DFC data show that PC game revenue has increased from $13 billion to $18 billion in the past two years, while gaming revenues have stalled at around $23 billion a year.  DFC predicts that game sales will continue to stagnate, or even fall slightly, while PC gaming continues to grow. DFC also predicts that by 2014, PC gaming revenues will exceed the game's revenue.  Game growth is now facing a lot of uncertainty, especially as Nintendo, Sony and Microsoft's current generation of gaming consoles are entering retirement age, and there is no denying that PC games are growing. One wonders why PC games have not decayed as many experts have predicted. The answer is social games and micro-trading (micro-transaction).  It's not hard to see from the table that digital sales account for 80% of total PC gaming revenues, while packaging games accounted for only 10% of the $23 billion trillion in total revenue by 2015. Unfortunately, DFC data does not classify digital sales, but it is certain that Steam, origin and other digital publishing platforms account for most of them, while the rest is shared by social gaming companies. For example, the social game development giant, Zynga, earned $600 million in 2010, accounting for about 5% of the PC gaming market, all of which come from virtual products that buy popular games such as "FarmVille" and "CityVille". (oak) to share:

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