Plant vs. Zombies 2 Chinese Version: Orange-born Huaibei

Source: Internet
Author: User
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For players who have played the Australian version of "Plant vs. Zombie 2", in the Egyptian checkpoint halfway to the basic can touch the "Plant vs Zombie 2" Chinese version of the design, but in order to a little more rigorous I still spent some time customs clearance of "Plant vs Zombie 2" Chinese version of the main flow. Yes, in the case of purchase can be Customs clearance "Plant vs Zombies 2" Chinese version, but compared to the Australian version before the more time to spend more, more difficult. If you don't use the 10-star boomerang shooter at the Egyptian checkpoint, in order to enter the Western checkpoint at the pirate level and brush 20 stars can be in exchange for the ground Thorn, Dragon Grass and the western 6th after the system gift can be purchased by the Corn striker, only the initial number of plants, then to the end of the West will be treacherous, Some hurdles cannot even be exceeded. Compared to the previous release of the "Plant vs Zombies 2" Australian version, the Chinese version of the difficulty curve than the Australian version of a lot higher, all because of the development team Bao Kai Shanghai intentionally. The adjustment of the difficulty curve is mainly from two aspects, first, the number and frequency of the senior zombies appearing in the process level are more than the Australian version, creating a sense of urgency in the battle process. On the other hand is the unlock of new plants, in the Australian version of most of the new plant in the game can unlock the process, and in the Chinese version of the acquisition method for the star in exchange for or with the Blue Diamond purchase. Also known as the Golden Finger gesture mode in the Australian version only need to use the game to get the gold coins that can be used, and in the Chinese version can only be opened with a blue diamond and use once after consumption doubled. If you convert the Blue diamond into RMB, you will find that all the Chinese versions of plants that need to be bought with blue diamonds and even gold coins are much more expensive than the Australian version-the only thing that can be discounted the game also provides a free collection method, collect 10 snowman falling fragments can also be exchanged, but the snowman only appears 5 times a day, If you want to collect it all, it's a long, drawn-out job. After the end of the "Plant vs. Zombie 2" Australian version, I once said in answer to a question, "Plant vs Zombie 2" in the purchase level to do very restraint, in the difficulty of the control and pay points in the design of the model-tower defense such as the player's own challenge as the main selling point of the game to do the purchase itself is quite a bit thankless, The previous "Kingdom Rush Frontiers" is an attempt, and "Plant vs Zombie 2" using a more radical completely free download way, the income pinned on the purchase, it is a more daring to try. But compared to the Australian version, the Chinese version of the difficult curve of the wanton, forcing some players to unlock the plant pay for the purchase of the look is quite a bit ugly. The Chinese version of the Plant vs. Zombies 2 was localized by Shanghai's China team, which was once another model for the success of Western games in the Chinese market at the F2P Gaming Forum of the GDC Games Developers Conference this March (the last one is WOW), starting in June 2007James Gwertzman, who served as vice President of PopCap Asia in charge of the Shanghai team for 5 years, presented his Western counterparts with a successful experience in the Great Wall version of Plants vs Zombies. The following is the most impressive one in the PowerPoint presentation, we can match a voice-over: 1 billion consumers, people stupid money more quickly. Gwertzman's speech-sharing has been the envy of western and Japanese peers, and the media in Europe, America and Japan see it as a successful experience in a huge, helpless market such as China, which is naturally affected by "plant vs. Zombie 2". 4 years ago, "Plants vs Zombies" let PopCap Harvest a great honor, more than a global impact of the game brand, but because of the world's piracy and other factors, the game is not a direct gain-if 2 years after the EA's 750 million dollar acquisition is not counted. And from the "Plant vs Zombies 2" first iOS and game free props in the form of purchase, located in Seattle's PopCap headquarters also believe that the Chinese company's successful experience to solve the problem of piracy is very useful, more convincing is the "Plant War zombie Great Wall version" of the income curve, The same can be seen in the speech sharing of GDC. In a way, the success of the Plant vs Zombies Great Wall Edition has been successful in the Chinese market in addition to the localized changes made by the Shanghai team, is also the use of Tencent platform's huge user base and "Plant war zombie" brand success, but even with the "Plant vs Zombies Great Wall version" compared to the "Plant vs Zombies 2" In charge of the design also appear much more greedy, single from the number of the amazing internal design so that the original quality of a good continued to become repulsive, not to mention the original release of the Australian version of the comparison to make the popularity of the flat-the player's feedback is very direct, from the Appstroe on a large number of a star evaluation can be seen. If it is not the game on the launch day "emerging" a very significant number of five-star evaluation, I believe that today's score will be more intuitive to reflect the player's evaluation of the game. On the sharing of GDC, Gwertzman repeatedly mentioned that one of the problems in the Chinese market is the rampant piracy and jailbreak, which has brought great losses to the game company, so it has solved the problem with the localization element and the purchase part. In the words of Oracle, because there are many jailbreak users in China to revise the purchase, in order to compensate for this part of the loss, so the rest of the more users to bear the more disgusting difficulty and the purchase mechanism-this should be a more close to the Chinese team's true ideas. But even then, those who don't pay or modify the game will not be affected by any of the jailbreak, but also hurt those who originally have a good impression of the brand or intended to support users. But in a magical market such as China, with so many negative comments, "Plant vs. Zombie 2" has been on the top of the income line, up to the early hours of August 5, has entered the best-selling list of the third, more than the "Million King Arthur", the game in the downloadList since the release of the summit has been maintained since. "Plant vs. Zombies" 1 generations of the brand effect far-reaching, accumulated a large number of users, the huge player base under the proportion of paid users even if very low, the number is very substantial. As for this to sacrifice brand and Word-of-mouth in exchange for short-term income is commendable, look at the point of view, Bao opened China should be very happy: and can hand over a beautiful performance. How do you feel about the player? Who cares.
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