"Plant vs. Zombies" producer interviews have planned online mode

Source: Internet
Author: User
Keywords Producer
Tags beginning click compiler design design team game home machine network
More Play Network (compiler/drdarknight) popular Global Leisure tower defense Game "Plants vs Zombies" is not PopCap first landing Xbox 360 platform game, but the main mouse to operate the game in the transplant process is not as easy as the players imagined.  In an interview today, Matt Jones, a senior producer from PopCap, will tell you all the challenges of the game in the Matt-johnston. "For this game of pure mouse clicks, I was worried about how to operate with a handle in the early stages of the transplant," he said.  Joneston to the media. One of the most representative examples in the game is the collection of sunlight, in the computer version, players only need to move the mouse and then click on the sun on the line, but on the handle, click on a random point in the screen is not an easy thing,  This is the same as the PC version of FPS and the home computer player can not reach the same height anyway.  In the end, the design team added a power to the cursor to absorb the sun, and the player just had to move the cursor near the sun, and the sun could be sucked into the cursor. "It's important to collect sunlight, but we don't want players to think it's a coolie, especially on a home machine," he said. "Joneston said. "PC players may find it a good job to click on the sun, but the home machine player may feel that it will keep them from concentrating on the plant," he said.  "In addition, in the Xbox 360 version of" Plant vs Zombies ", the land choice also has the brand-new design, the player when moves the cursor, each by the cursor touches the land border will appear a lock bar, through this lock bar, the player can conveniently carry on the plant the placement. The attitude of excellence in detail has always been a popcap of pride, Joneston said. PopCap spent a lot of time designing the multiplayer model of the Xbox 360 version of the game.  For example, the two-person cooperation in the game mode "Double Sunshine" let the design team to use their minds. "We spent a lot of time talking about how this model should work, and we're trying to make it easy for a player who has never played" Plant vs. Zombies "without being bypassed. While it's not common to spend a lot of time on this tiny aspect, "he said." "But I think I'm lucky to work in such a detail-oriented company, and my own pursuit of perfect character can work well in my job," he said.  "Joneston in the interview also mentioned that the game was originally prepared an online confrontation mode, but because this will affect the stand-alone mode of player experience, so the online model is not achieved." "To be honest, if it's really an online model, then we'll definitely spend the first half of the year testing, and we've spent a lot of time in front of the game," he said. So we made a decision at the right time, ' OK, let's release the game this year. ' (Edit/Ming)
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