Player interest and structure has changed dramatically the game industry faces new challenges

Source: Internet
Author: User
Keywords Interest upheaval have
Tags change continue development game game industry game market game player game players
(Compilation/Flower Sword Shadow) According to overseas media news, as time goes on, the structure of the game player has changed greatly, the game manufacturer will likely face brand-new market. Chris Morris, a renowned gaming analyst, made the above representations in an interview with the media.  With the development of technology and age structure and the change of the composition of the game players, today's game market and past market focus and focus, as well as the promotion of the need to use the method, are quietly changed. First of all. The platform for the game has changed. Psp,nds,ipad, smart phones, Ps3,xbox and other new platforms continue to launch, has a strong ability to deal with the game and brand effect. Many manufacturers have a new perspective on the choice of platform for designing games. For example, PS exclusive "Ares" series, Xbox Exclusive "Halo" series and so on. Morris said: "The market changes are huge, it is difficult to imagine the current manufacturers can continue to follow the original idea of the game product." "Then, the casual gaming market is expanding, and the age structure of gamers is expanding rapidly." For younger gamers, it seems that mobile gaming is more appealing. Morris commented: "Whenever parents want their children to focus on their studies, they have strict control over recreational equipment." But mobile phones are a necessity in today's society. So children have a greater chance of reaching out to mobile games objectively. At the same time, the elderly and office workers can use mobile games to sneak in. Morris asserts: "Mobile gaming is a huge development space." "Finally, the value system of the emerging human beings is different from the old game brand. Morris said: "Nintendo?" PS? Perhaps these are not as interesting as mobile games in children's eyes.  "Old brands need to continue to strengthen their brand effects." In short, the current market situation for the new and old game brands are opportunities and challenges. In the future game development process, if not pay attention to these market changes, I am afraid that many companies will suffer. (Edit/Ming)
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