Playing game addiction is a demand issue.

Source: Internet
Author: User
Keywords Addictive we online games because internet addiction

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For the vast majority of Warcraft fans, the game is just a game. However, playing Warcraft game addiction, even to the difficult to distinguish with the real world, is a morbid. Number 8th, China's first "Internet addiction diagnostic standards" through the expert argument, playing game addiction is formally included in the psychiatric diagnosis category.

The above is a sudden speculation of a news, the first name of the standard is "Internet addiction clinical Diagnostic Standards" by the Beijing Military Region General Hospital, and later came to pass, the name seems to have some changes, but look at the following about the definition of internet addiction:

Internet addiction refers to an individual's repeated overuse of the network caused by a mental behavior disorder, manifested in the use of the network to create a strong desire to suddenly stop or reduce the use of irritability, inattention, sleep disorders. According to the diagnostic criteria of internet addiction, internet addiction is divided into 5 categories: Internet game addiction, internet pornography addiction, network relationship addiction, Internet Information addiction and Internet trade addiction. The standard defined the diagnosis and treatment of internet addiction.

It mentions 5 types of internet addiction, including Internet information and online transactions, although the specific standard documents are not found, but it also indicates that another controversy about the internet is about to begin.

The Internet is life.

Network for many people has become a part of life, for some people, no network, life has lost meaning, why so addictive? Because the economy relies on the network, the communication way relies on the network, the sale life necessity needs the network, even orders the meal to buy the ticket to need to rely on the network. Such a morbid lifestyle is not as unacceptable as it might be.

The father of the internet says that the advent of the network has allowed the world to transcend geographical limits and become a global village. It's so kind of saying that it seems you inadvertently will find that you are familiar with the reality, often contact friends, more than half of the same village out of the same, more than half of your income is equal, professional and interested in the same friends, and the network is making our living space becomes bigger, more and more passionate, More and more addictive to us.

Because, the network brings us the change is a kind of lifestyle enjoyment, let a person happy thing is bound to make people addictive?

No games, no mental problems?

This is a question worth pondering, many people take this as a cover, do not want to face the fact that they actually like playing the game, what family factors, educational factors, social factors to disguise their preferences for the game, and even the game of obsession. In fact, fascinated by the obsession, and why not dare to admit? Everyone has a hobby, who have the freedom to decide what they like and dislike what, since for something, we must rational, healthy to treat your own hobby.

What we need to understand is that because of the emergence of online games for many people to solve the problem of life boring, or even to the unimaginable crowd to solve the work problem, this can not but say is an era of progress, like some underground industry, although they are prohibited, but because of the existence of this industry, Some of the worse phenomena in society have been effectively contained and reduced.

In fact, I am very fascinated with online games, even to the degree of obsession, every day after work can not even eat dinner and to immediately enter the world of online games, I feel very comfortable. As long as we are not reactionary, do not sabotage, do not dagujieshe, our values, Outlook on life who will care? Every day you say this long live that long live, in the end, life is not their own? Life how to live, how too are their own things, as long as I remember the time to honor their parents, with friends to eat a meal chat day, daily life, unrestrained Happy。

Can not say that high school students are a special group, if they are addicted to online games, this may be difficult to do. Because we want to know, chess, poker is also a game, playing basketball, football is also a game, and online games such a game with the above and how much difference? An excellent online work, including content to enhance the individual's ability to respond, computing capacity, overall planning ability, investment skills, interpersonal skills, management skills, Just like I play in some game, some people are suitable when the trade union long, some people suitable when the strategist, some people suitable when profiteers, some people although not what title, but really a group of people's core figure. I want to say is: The world of online games, is a real world!

But as teenagers, it's not the age to accept the world, it is better to plan the schedule, because there are more important things to be done waiting for you, it is a social responsibility, as if I have to go to work now to earn money, this is the responsibility of the family, and the young people must learn primarily, It is also a responsibility to the family, and it is the only social responsibility that should be done as a minor. I am not saying that teenagers should not play games, so to speak, is a child, all like to play games! What's wrong? A child who does not like playing games is insane! It's called autism, or something. It is very important to hold a good degree and a ratio of playing to learning.

The world is balanced, there is no perfect network, there is no completely ugly society.

This is a real problem, such as we often see some print media hype about how the network is not good, whether it is for the circulation of newspapers or for market share competition, these seem to have some extreme elements.

A beautiful city has its ugly side, the network is like a society, it is not perfect, we play in the network of the white side, but also some people play the black side, must achieve a balance, the network can exist in order to move forward. If there is no contradiction, we can only stay at this moment, no sun and moon, time will never be stagnant.

Network, must have some people addicted, the network can progress, drive the development of the real economy, this part of the economy led to joint industries, such as manufacturing and so on, and then the whole society can be developed before. If one day, no one is addicted to the Internet, I can only imagine that the economic crisis may never pass, because the impact of the network is too big. Perhaps because I am engaged in it, I would like some people because of the internet some things addictive.

The key is innovation in alternative products

This is an economic problem, but we can use it to solve social problems.

Besides, if our national relevant institutions can come up with alternative products to impact the market of online games, and this product especially for high school students, college students are more attractive than online games, such as can let people have a sense of achievement, there is free interest orientation, there is personalized settings, and the interest of learning has a great role in promoting, This is not necessarily a program or any movement, it requires an industry, a business model that can be associated with many related industries.

What needs to be analyzed is not why a student is addicted to the game, but what aspect of the game is addictive to the student? This is a question of demand, in Maslow's 5 hierarchy of needs, from low to high is the physiological needs, security needs, social needs, respect for demand and self-realization needs. And the net swims is grasps the most crucial question, today stable society, for students, physiological needs and security needs are not to be considered, and then three in the world of online games have been vividly reflected, but in our campus, light social needs are not without freedom of choice, how to talk about the highest self realization. Therefore, the online games for students to create this virtual self-realization feel and the other two of the full satisfaction of the needs of students because of the main reason for addiction.

So we come to the conclusion that we need innovative alternatives to find breakthroughs in these three areas! is how to meet students ' social needs, how to ensure respect for their preferences and personality, how to let them do something to have a sense of self accomplishment!

Start Blog: underline text http://longthi.blog2.cnool.net/author: lang Xin (this article original, Copyright!)

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