PS3 family model to achieve a huge number of successful users breakthrough 17 million

Source: Internet
Author: User
Keywords PS3
Tags compiler free games games it is ps ps3 registered users sony
(Compiler/Sky White) Sony's PS3 is approaching this year's 2nd place of mainframe sales at a slow and firm pace, and many believe Sony has played a crucial role in this growth with the introduction of PS home.  To this end, Sony in particular in the PS Home Release 2 anniversary, and held an event to celebrate PS home registered users to break 17 million people. When PS home was launched in the spring of 2008, only 9 games and 200,000 registered users were available. But today, PS home has 17 million users and about 236 games, and has started supporting Third-party studios such as EA and so on.  More noteworthy is that the PS home because of virtual props for the sale of Sony is to bring a small amount of revenue. At the outset, the industry for Sony launched PS Home Query sound, that whether the PS home or the so-called Second Life virtual world concepts are doomed to failure. But the fact is that PS home is not only operating well, it is expected to bring more revenue to Sony. "To do this, it is clear that Sony is putting some kind of killer into the PS home."  Jack Buser, Sony PS home director, said in an interview with Gamasutra. "There is no doubt that PS home is the game," he said: "I think, as long as the player into the PS home, and found that there are hundreds of free games, he must be reluctant to go." It is reported that all the games in PS home are provided free of charge to users with PSN accounts. It is this mode that the PS home is now relying on free games as a driving force to increase revenue.  The sales of virtual goods are very good and are accompanied by high profits. "If you open your calendar and look at the first quarter, you'll see that we've grown 3 times times more than the previous year," he said. Jack said: "This high income is also why I like this free mode." "PS home has great potential for development, so that's because 17 million of the users are just registered, not active." There is no doubt that with the increasing number of free games on PS home, more and more players will be attracted and involved in virtual goods trading.  PS Home will get more revenue by then. "We have become so familiar and submissive in our hands with the latest and largest business model in the gaming industry that we are at least 1 miles ahead of the rest of our competitors," he said. Jack said proudly.
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