Publishing Department: The game industry with homogenization of the aggravation

Source: Internet
Author: User
Keywords Industry homogeneity industry aggravation homogeneity aggravation industry homogeneity industry aggravation homogenization aggravating industry homogeneity aggravating industry homogeneity industry aggravation homogeneity industry industry aggravation homogenization homogeneity aggravation aggravation industry homogeneity aggravation industry homogeneity aggravation Industry homogenization aggravation industry homogeneity aggravation industry homogeneity industry homogeneity aggravation industry aggravation homogeneity aggravation industry homogeneity industry homogeneity aggravation aggravation industry industry homogeneity homogeneity industry homogeneity aggravation aggravation aggravation industry homogeneity aggravation Industry homogeneity industry aggravation industry homogeneity homogeneity industry aggravation aggravation homogeneity aggravation industry homogeneity aggravation industry homogeneity aggravation industry homogenization aggravating
Tags administration animation animation industry business business news content development digital
Business News (reporter Sheng) at present, the game industry is considered to be China's animation industry in the fastest development, industry chain formation of the most perfect industry.  However, the national press and publication Administration of science and Technology and Digital Publishing division director of the Network publishing management Zhang Huihai yesterday in the third China's top game producer Selection Contest awards ceremony bluntly, the recent Chinese game of low quality, homogeneity of the phenomenon is increasing, has been the whole industry has a greater negative impact. Zhang Huihai points out that recently, a lot of game product content similar or plagiarism, and even the emergence of pornography, violence, such as vulgar, low quality phenomenon, which requires the government departments to increase supervision, more needs in the industry enterprises, especially the leading enterprises to strengthen self-discipline and self-improvement, improve the technical content of game works, promote the whole industry benign development
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