Pulse China online game

Source: Internet
Author: User
Keywords Online games players that is they

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Chinese medicine, Hango, but most important. The so-called pulse is the proverb. Pulse was able to verify the doctor's judgment of pathology, and pulse was most able to detect the patient's subtleties. The wrist is light, the eyes are slightly closed, the two ears are clear and the moment is silent. About 35 minutes, the doctor to illness, pathology, can know Pleaes. This is the subtlety of Chinese medicine.

In the face of today's Chinese online games, the sound of uproar, advocating the listing of the people, threatened to the sea, there is an endeavour, there is a retreat. Body in such a market atmosphere, more Test game enterprises "pulse" skill. Do you have a backbone or do you move with the wind? Is there a strategic strategy or "I am a brick, where to make money to move"?

Pulse--not easy.

Pulse players: Standing on the cusp of the Internet today, if we look back on the internet to provide us with those products? Some of the name of the site will emerge in our minds, Taobao, Tencent, Alibaba, Sina, NetEase and so on, each name has an entrepreneurial image, small as Ma Yun, honest as Ding lei, Scholar such as Ma. Indeed, they have created a rational business model that brings convenience and rational new life habits to merchants and consumers. But the internet can not ignore a heat flow, is online games. Online users are a group of passionate people, online games for them to create a non-true unreal space, online games become their new choice of entertainment, online games become their boring filler. The best games let a lot of hidden in the deepest feelings to burst out, emotional volatility, profiteering of the declaration of war, high-spirited walking rivers, vigor and unrestrained dance on the streets. They are all called players. Online Games players are the most passionate group of people on the Internet, of course their passion for the online gaming enterprises contributed a lot of profits. However, the more irrational, the more unstable, so it is easy to explain why a lot of online games continue to save only half a year, why players are always in the game to jump between the product and conversion. Until the appearance of casual games, slightly reversing the player's continued to sway the passion of the extreme. Casual games between the real world and the virtual world, not too crazy, nor too realistic boring, especially in casual games chess game, the realization of the reality and the combination of the game. Beijing handheld New city has a deep understanding of this: if the online game is completely virtual, then the online game has become a void, and our life completely disconnected, must not be forever.

Pulse Manufacturers: China's existing game manufacturers close to 2000, and these 2000, mainly engaged in two main business, one is the development and operation of a single game, one is a single game agent, specializing in the game platform to operate a few manufacturers. But the professional game operating platform strength is also expanding, a lot of game manufacturers are also beginning to realize the importance of the platform. China's companies involved in the game platform mainly through two steps, one is from the game development into the game platform development, such as grand. One is from the entrance into the platform development, such as Tencent Games, NetEase, are the use of portal information or Internet access to the advantages of the game platform. The advantages of the game platform is self-evident, one can play the role of integration products. The second is to promote the role of products. The latest online games listed companies reported that Shanda, perfect time and space, NetEase and other enterprises of product marketing costs almost the same as the cost of product development. Visible online Games Promotion is a lot of money of the caves. After the impact of the platform to improve, through the platform can significantly reduce the cost of a single game, increase the profit of the online gaming enterprises. Its three platform makes the net game Enterprise income diversification. In the Grand platform, the built-in advertising has become a grand important source of income.

Pulse Market: To enter the online games, said very simple, is to find players, research and development products, put on the market. But every step is tough, and the hardest part is how to put the product into a player's market. No game Operation license, the market can not go to do? Market development needs high marketing costs, this part of the funds do not do? The game platform is not high visibility needs to build a brand, lack of money how to do? So it seems that the return of excess online games market, but to successfully enter, not easy. Online gaming companies are accustomed to enter the market is a way: hit the money. Pervasive publicity, the overwhelming advertising, please star endorsement, and platform cooperation, and so on, which is listed online games company marketing costs have been climbing the reason.

For the players, manufacturers and the market accurate pulse, the prescription is very simple: content research and development will never stop, the player experience will never stop, the market ecological construction never stops. This article by Fangwi Network http://www.szfangwei.cn/Original, reprint please specify. FANGWI Network, quality building station.

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