Like most game cancellations, the former Dot To Line is a mix of classic elimination and tricks, and the sequel, "Between Two," makes this classic game more like Candy Crush Saga. "Ultimately, everything is connected, but for now, we need a little more luck and maybe a little krypton."
advantage
Excellent picture and sound effects Game elements have been greatly enriched Newly added elimination elements worth pondering and pondering
Disadvantages
Not enough leisure, not enough strategy
Evaluation of the body
TwoDots is a sequel to Dots: A Game About Connecting, and as you can see it is still a game about connection and elimination. Previously, the "About" page, the designer quoted Bill Cosby's famous quote from African American actor, "I do not know the key to success, but the key to failure is trying to please everyone." And this time, He does not seem to really try to please everyone anymore.
Like most elimination games, the former "Dot Connection" is a combination of classic gameplay and tricks like time and step limits, the closing of a loop to eliminate monochrome, and more. If you've played Candy Crush Saga, you will not be unfamiliar with these games, and the sequel to Do Between Two Ones is to make this classic game more like Candy Crush Saga.
"Between two" scene: home, sea, snow-capped mountains
The first major change is to join the map and checkpoints elements. As the game name "TwoDots" shows, this is an adventure story about two points (or two characters). Designers are very attentive to the 85 levels arranged for the right scene, the story begins from home, followed by the sea, snow-capped mountains and mangroves, different scenes have different restrictions and conditions for winning. Compared with the previous game, the game element between "two points" has been greatly enriched, the board is no longer limited to 6 × 6, but also adds a lot of interference, such as blocking the players connecting the partitions and so on. The clearance condition is to eliminate the corresponding color, the corresponding number of points. Believe me, this is not a matter of peace of mind.
The second major change is to limit the gameplay. For the former "little connection" can choose "time" "move (limit the number of steps)" "infinite" three modes, and this as only "move" a. In other words, in the process of passing through the barrier, players must always face the number of steps limit, lead the whole body. At the same time, the designer decided not to give any opportunity to S / L Dafa, the game you have 5 health, if the required number of steps did not meet the requirements to subtract 1:00, if you restart the customs (S / L) will also subtract 1 point. The game can not be played when the value of life is 0, and the value of life of 1 point is restored for up to 20 minutes.
The third major change for this is a change in the way krypton, props are no longer free. Want to restore the value of life? "Please transfer payment"; want to increase the number of moves? "Please transfer payment." No special shop in the game, pay points are designed after the game failed, almost able to customs clearance? Spend 6 yuan to buy 5 extra steps it! Of course, some of these pay points are too naked, always make some players feel uncomfortable.
"Little Connection" is a "light" game, not only on the screen, but also interactive, core games and so on. The "two o'clock" will undoubtedly make it all heavier, such as connection problems, limited life, the number of steps. It gave up the game scene of "taking out a cell phone and going to play a game in 1 minute", deliberately sacrificing former fans (most likely most) and shifting the focus to those with heavy tactics. For the time being, we can not judge the success of this transition, but for those who are mentally relaxed, "between two points" may not be so easy.
Newly occurring baffle elements between two points add to the difficulty of elimination
Lightweight, heavy heavy heavy, if both casual players and long test players can find their own fun, then the designer is still successful. In this for, high randomness so that the boundaries between the two become blurred. The most obvious point is that the initial state of the board is completely random, which leads to very unstable levels, riddles, unexpected surprises, it seems that everything is random, and players do not feel strong sense of control. "Between the two points" finally stays between lightness and heavy weight. This is a rather satirical name. It is neither casual nor tactical enough.
Still, "between two points" is still worth trying. Formerly "Duanjian Xian" has just won the "best mobile visual design" in the Wei Bi Award known as the Oscars network, as the orthodox sequel, "between two points" has almost full screen and sound effects. The new addition to the elimination of elements, but also allow the game has more worth pondering and interesting place. Within a few days of the release of the game, the video site has emerged a variety of Raiders, the topic of shaping the player, the designer has obviously succeeded.
The "About" page of "Duanjianxing" also quotes a famous saying, "In the end, everything is connected." This sentence is very literary, but also very chicken soup, he only said the results, but did not describe the process. I'd love to add to the sentence: "In the end, everything was connected, but now we need a bit more luck, maybe a little krypton."