Re-mail students creative: Open online game currency exchange storage Bank

Source: Internet
Author: User
Keywords Exchange game coins online games industry games players equivalent conversion
The world of online games is more and more large, the type of virtual money is more and more, followed by the problem is: the virtual currency between different companies can not circulate, players different virtual assets can not be equivalent conversion. "Why not start a virtual money bank?" Both for the player to remove trouble, but also to find opportunities. "Liu Zhengwei, Hu Maozhi, Jing, Dong Fei macro, Baichangli ——— TVA project team members, in the likes of online students found this opportunity."  They delve into web design, database, data sharing and other network technologies, as well as banking, pawn, exchange rate, stock trading and other financial knowledge, according to the real financial institutions of the gourd, painting the virtual money World Scoop, the ultimate goal is: Around the game currency design a variety of financial services. November 16, the team leader Liu Zhengwei to reporters describing their business scope, "in the game currency bank, players can freely exchange game currency, trading game currency, storage game currency, loan game currency." As long as you want, you can also pawn the unused game equipment and lend it to buy stab wounds. "We are mainly for the majority of gamers."  "Players who need to buy and sell virtual money and goods are required to play the game currency and the renminbi, the exchange between the renminbi and the game currency, and the sale of virtual goods, which are potential customers," Liu Zhengwei. This plan is still envisaged, but it is not expected to be. After 10 years of high-speed development, China's online gaming industry has been an annual output value of nearly 20 billion yuan in the rising sun, according to the National Internet Information Center (CNNIC) statistics, "China Network game users Research and Analysis report", China's network game users up to 55.5 million people. The survey found that, under the driving of online games, virtual goods trading is more and more, network currency in the Internet value-added services, but also entered an unprecedented period of development. "Domestic Internet virtual money market size, has reached billions of yuan, but also in the annual growth rate of more than 20%." "The huge commercial space gives us a light." "When it comes to the profitability of the project, Liu Zhengwei appears confident:" We charge an exchange fee to earn the deposit and loan spreads, and sell the game money to the players to change back to real money. This industry entered the threshold of low, there is no competition barriers, quality credit is the only lifeline. "Travel abroad for foreign currency, you must go to the bank." But when you end the game "journey" into the "World of Warcraft", in the fight with friends, where to exchange two different kinds of game coins?  This is probably one of the biggest headaches for online gamers. In the Middle Ages, the Venetian merchant Marco Polo founded the bank in order to provide currency services to the Crusades and merchants. Now, in order to facilitate players to enter the new game, Chongqing University of Posts and telecommunications, TVA, decided to create an online "game currency Exchange Bank", specializing in game currency exchange and game currency deposit and loan business. The project has entered the top 50 of the Zhongqing College student Entrepreneurship Competition.
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