"Real quick play" development team to confirm the existence of PSP2 and strong

Source: Internet
Author: User
Keywords Existence function
Tags compile development development team function media platform play video show
Play video (compile/drdarknight) in this year's PAX show, the executive producer of NetherRealm Studio, Sean Simiric (Shaun Himmerick), told the media that the revival plan for real quick hit (mortal Kombat)  , but the focus is not on this, the point is that Sean in this interview, to the vast number of players revealed a heavy message: PSP2 has not been empty talk or speculation, this machine will be "real quick hit" the preferred handheld platform. In the media asked whether "real quick hit" will be in the current PSP or the upcoming 3DS on the show, Simiric replied: "We will not be at the same time on all the handheld to launch the game." We are still considering, we have a PSP2 in hand, we are studying its engine and system, for example, how capable and so on. The most important thing for us is the effect of the picture. The goal we are pursuing is 60FPS, and what we are going to do is to recreate the art resources. We are still studying it. PSP2 is a powerful palm machine platform. But we don't have 3DS at the moment, but we'll try to find a way to study its function. "It seems that Neterrealm has actually got the prototype of PSP2, although as a developer, there is no 3DS, this is quite surprising, but the presence of PSP2 real machine is enough to let many players at ease waiting for the official release of the host." Although there have been rumours that PSP2 will be listed next year and will be accompanied by a back-touch system, Sony's attitude remains muted. This is no exception, after Sean broke PSP2 real machine exists, Sony still refused to comment. (Edit/Ming)
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