Research says that the electric shock that the otaku plays the game to cure the net addiction does not consume electricity?

Source: Internet
Author: User
Keywords Called Otaku
Tags .net consumption forum game games group host hosts
All say "otaku consumption of paper, house female power consumption", this is just the popular language on the internet, and often appear in the player forum.  However, now there is a group of egg-ache people prove that the otaku is also very power consumption, the reason is that otaku sitting still play games will consume a lot of electricity. A series of tests by the American Society of Electric Power Research Institute on current Market game hosts then a series of "complex" calculations came to the conclusion: about a total of 63 million games in the United States, assuming that each host play six hours a day, then all the game machine power consumption is equivalent to the entire San Diego (  The eighth largest city in the United States). No responsibility guess if this investigation occurs in the country, there will be "experts" and "Professor" out of the said, you otaku, all day idle to stay at home wasting electricity, you consume the equivalent of XX city a day of electricity consumption!  You're supposed to be electrocuted!  In fact, if playing games waste electricity, then electric shock treatment of internet addiction is not a waste of electricity? The necessary energy conservation for the American Institute of Electric Power Research results, perhaps the U.S. Natural Resources Conservation Council's statement more appropriate. Playing the game is a normal demand, but many players often forget to turn off the game after the game, so that virtually consumes a lot of power.  Not only is not environmentally friendly, but also has a greater impact on the life of the game machine.  Perhaps the game manufacturer should also consider in the game machine to add a timer shutdown or a long time standby on the automatic shutdown function, so that some players often forget to do so. Stop hanging machine If you really want to talk about playing the game hanging machine, perhaps we should realize that many online games are now in the mechanism of encouraging players for a long time on-line, that is to encourage the player standby.  In this regard, manufacturers should not reflect on the issue of energy conservation, although the manufacturer did not force to ask the player to hang up, but it induced the player to do so, because if the player does not hang in the game is almost no gain. Blow plug, but built-in hanging machine incentive mechanism and, because a lot of online games are free games, players can always have income, players are often "reluctant" offline. Offline, because the line means more backward than others, means that they "suffer".  At the same time in the online game, the player can gain is endless, so there is no end hanging machine. Should manufacturers be more concerned about giving players fun?  Encouraging players to hang up is just to increase the game's income. Summary: From this point of view, although those experts claimed that players play game waste of electricity seems very unreasonable, because the game is the normal life needs.  If the simple play game waste electricity, then watch TV cooking is not also a waste of electricity, then we should not go back to the ancient times of life? Of course, must be energy-saving should be, green life and low-carbon life should not just shout slogans, more should be a way of life. More importantly, we are playing games, not games playing us. (Digging the shell net)
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