Research shows that mobile gaming consumption will exceed 11 billion dollars by 2015

Source: Internet
Author: User
Keywords Mobile games
Tags app app store apple consumption download game games gaming
A study from Juniper Research predicts that mobile gaming will earn more than $11 billion trillion by 2015, about the same rate as it did in 2009. But it seems to me to be a very conservative prediction.  But interestingly, the report also predicts that in about two years (by 2013) game spending will go beyond the download payment model to become the number one way to charge mobile games, and that the download payment model is the dominant model currently being led by Apple's App store.  At the same time, Juniper Research admits that it is a problem for developers and marketers to make a program stand out from the growing number of programs on a variety of popular platforms. It looks like the situation is good for developers and marketers, but the report's author, Daniel Ashdown, may give them a wake-up call: The discovery of sex is an old "chicken or egg first" question, and the higher load makes the program more famous,  But the high load is largely dependent on the popularity of the program.  As a result, only a handful of games have reached a very high load target, and most game programs have low downloads. From this perspective, this is clearly an opportunity for a variety of emerging programs to share and discover platforms, such as the following: Appsfire,chomp,mplayit,appaware,appolocious and StumbleUpon. (Digging the shell net)
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