"TechWeb Report" March 1 News, Shanda Games chairman and CEO Tan today in the micro-interview interaction revealed that Shanda game agent operating the "space-time Rift (Rift)" plan to start large-scale testing in the second half, will use the timing charge mode, but also do not rule out other possibilities.
Shanda Game recently announced with the game Developers Trion Worlds reached an agreement, will be in mainland China agent operating online games "RIFT", Chinese name officially designated as "Space-Time rift."
"RIFT" is a large 3D fantasy MMORPG developed by Trion Worlds, which was once seen as a powerful challenger to World of Warcraft in foreign countries. In early 2012, Trion World receptacle, the game's maker, also announced that "RIFT" had more than 1 million active paying subscribers in the 10 months of last year's operation, creating 100 million dollars (or 631 million yuan) of profits for the company.
Tan revealed today that the game will begin a large-scale test in the second half, in terms of profitability, Tan said that the current consideration is the timing of charging mode, but also do not rule out other possibilities.
The success of "RIFT" in the European and American markets has also attracted much attention to its market prospects in China, Tan said, compared to market performance, Shanda pay more attention to the whole game of the operation of Word-of-mouth and brand building, "we introduce the goal of this game is not to surpass an old game, while Shanda also have confidence to do this product, I hope the" The rift of time and space can become one of the pillar brands of the future of Shanda games. ”
The same fantasy online works, "The Eternal Tower" and "space-time rift" at the same time in the grand operation, "Eternal Tower" project general manager Zhu Yi-jing will lead the grand "space-time rift" of the 40-50 people of the operation team, the two products in the royal inside whether there is a competitive relationship has also aroused concern. Tan said that any product will face a variety of competition, only in the competition to win the product is a good product. "We have more than 70 large games operating at the same time, the company's performance has been steadily increasing, we do not have to be too sensitive and worried about competition." "(Chuck)