Rock Iwata represents N3DS game development costs or proximity to the Wii

Source: Internet
Author: User
Play video (compile/wendy) last week's E3 show, Nintendo announced a new generation of palm 3DS to support the naked-eye 3D stereo image.  Nintendo CEO Rock Iwata in the E3 exhibition of the question and answer session, said that the N3DS palm machine compared to the previous DS has a significant graphics processing capacity, the ability to maximize equipment, but also means that compared to the previous DS, the development costs higher. N3DS's graphics processing power is stronger than existing NDS, and the cost of development is expected to increase if you want to take full advantage of N3DS's graphics processing capabilities.  Therefore, if the developer decides to make the most of the system's graphics, the cost will be higher than the NDS, and it may be close to the cost of developing the Wii software.  The cost of developing Xbox369 and PS3 platform software could be between 20 million and 30 million dollars, and a Wii game could cost One-third or One-fourth of the former, with less development costs for the DS series. The N3DS said the 3D effect does not require extra effort on the part of the game developer, they only need to capture the same picture with two lenses, one for the right eye, the other for the left eye, and a large number of well-known game manufacturers have joined the development.  The games include the heart of the kingdom, the Final Fantasy, Assassin's Creed, Alloy equipment, Black street saints, Guitar Hero, biochemical crisis and many other new games. This week, a Japanese independent figure-chip research and development company DMP revealed that 3DS of the graphics chip used by them to launch the production, called Pica 200. DMP was founded in 2002, specializing in the development of the intellectual property of graphics core technology in consumer digital domain.  Its Pica graphics core was first published in 2005, based on Ultray architecture, the unique place is to use "Hardware parameter engine" instead of shader responsible for part of the graphics task, can be high speed rendering smoke, clouds and other complex objects. Although the cost of the game development on 3DS may be close to the cost of game development on the Nintendo Home Mainframe, the Rock field says developers do not need to invest a lot of money into each game. On the other hand, he believes there will be developers like the development of home hosting games to develop N3DS games, and eventually achieve satisfactory results. (Edit/Ming)

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