"Second Life" developer Linton Laboratory CEO announces resignation

Source: Internet
Author: User
Keywords Second Life announcing virtual world social networking

Virtual World Services "http://www.aliyun.com/zixun/aggregation/17372.html" > Second Life (Second) Developer Linton Laboratory (Linden Lab) announced Thursday, Mark Kingdon, the company's chief executive, has resigned Mark Kington. Philip Rosedale, the company's founder, has been appointed as interim chief executive, and chief financial Officer Bobb Kauming (Bob komin) will also be Philippe Rosdal as chief operating officer. Linton's laboratory did not disclose the reasons for the reorganization of the management team, but the Linton laboratory move reflects the company's new strategic direction. Linton's lab announced on June 9 that it would lay off 30%. Linton's lab said at the time that the reorganization reflected the company's new strategy to make virtual world services more browser-based, eliminating the need for users to download related software. Linton's lab will also try to extend "Second Life" to social networking sites.

It may be a good way to change fresh blood in the management team. The number of users in second life is falling. It is clear that the Linton Lab is trying to introduce virtual world services into social networks as the 8084.html "> Boom in social gaming industry lags behind." Given that Linton's lab plans to move into social networks in the future, the company may search the market for a senior executive who has extensive experience in developing social games to serve as chief executive of the company.

The Linton Laboratory has previously closed the UK and Singapore offices and halved the number of staff in the Seattle office. Linton's lab also removed the corporate sector and laid off staff in Mountain View and San Francisco offices. Linton's removal of the corporate sector has a certain significance, because "Second Life" will be completely transformed into a web game. Linton's lab released a beta version of "Second Life" to corporate users last November. Different from the version of the ordinary Netizen, the Second Life Enterprise Edition can be used for enterprise user's internal network, and is protected by the enterprise firewall, therefore the security is higher.

The number of users in second life is falling to the end, influenced by the booming social networks and social games. After seeing the booming social gaming industry, Linton Labs is trying to bring virtual world games into social networks. The Linton laboratory was valued at $658 million to $700 million a year ago. If Second Life is a social network, it is believed that virtual world services can be revived.

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