Shanda business enters Asian and American interactive entertainment market

Source: Internet
Author: User
Keywords Shanda Literature interactive entertainment great cause grand literature Grand literature interactive entertainment great cause interactive entertainment grand literature great cause grand literature interactive entertainment grand literature great cause interactive entertainment interactive entertainment great cause great cause grand literature interactive entertainment grand literature Grand literature great cause interactive entertainment interactive entertainment great cause great cause grand literature Grand literature interactive entertainment interactive entertainment great cause great cause grand literature grand literature grand literature grand literature Grand literature interactive entertainment interactive entertainment interactive entertainment interactive entertainment interactive entertainment great cause great cause great cause great cause great cause grand literature interactive entertainment great cause grand literature Grand literature interactive entertainment interactive entertainment great cause great cause grand literature Grand literature interactive entertainment interactive entertainment great cause great cause grand literature interactive entertainment great cause Shanda literature interactive entertainment great cause grand literature interactive entertainment great cause grand literature interactive entertainment great cause grand literature Interactive entertainment Shanda literature great cause interactive entertainment grand literature great cause interactive entertainment great cause grand literature interactive entertainment great cause
Tags business development entering enterprise entertainment entertainment market entertainment media games
As the leading interactive entertainment media enterprise in China, Shanda is actively expanding its global influence. On the September 9 morning of the Grand network in the second quarter results of the conference call, Shanda Network chairman and CEO Chen introduced: We are expanding the entertainment services overseas, the recent grand literature in Singapore, Shanda Games in the United States to carry out their respective business.    It is easy to see that Shanda is actively entering overseas markets, with the development of global strategy, the ideal of interactive entertainment is further realized. As China's largest online literature platform, Shanda literature accelerates the pace of overseas operations and is copying its business model to overseas markets. Shanda Literature Singapore website since June 21 officially on the line, but a short span of one months, there are a large number of users visit, and continues to rise. This is the first overseas site of Shanda literature, and it is the first time that Internet literature has come out of the country to take root in English.    After three months of hard work, the grand literature Singapore has gained more and more recognition and is about to hold the "Asian Fantasy" original essay contest jointly with the Singapore Media Development Authority, which is the first time that the Singapore Media Development Authority has held an essay for science fiction literature.    Recently in the Frankfurt Book Fair-Shanghai high-level seminar, the Grand Literature CEO Hou keynote speech "Bambook and the Cloud book City", has been attended by a number of foreign publishing agencies warmly sought after, but also further reflects the royal literature in overseas has the influence. Beyond the literary business, Shanda plays an increasingly influential role abroad, with the acquisition of 150 million potential gaming consumers and more than 20,000 game products Mochimedia, Shanda recently acquired a 95 million dollar takeover of the current fiery online game "Dragon Valley" South Korean developers- Eyedentitygames, the other business of Shanda's overseas cooperation is also actively in preparation.
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