"Shoot carving Zero" pioneered the virtual reality End tour experience game industry into wearable equipment era

Source: Internet
Author: User
Keywords Wearable equipment industry end-travel wearable equipment industry end-travel wearable equipment industry wearable equipment wearable equipment industry industry end-trip end-trip end-travel wearable equipment industry wearable equipment industry end-trip wearable equipment wearable equipment industry industry end-trip end-trip end-trip Wearable equipment industry end-travel wearable equipment industry end-travel wearable equipment industry end-travel wearable equipment industry end-travel wearable equipment wearable equipment industry industry wearable equipment wearable equipment wearable equipment industry end-trip industry industry end-trip wearable equipment end-travel industry end-trip end-travel wearable equipment end-travel industry wearable equipment industry wearable equipment end-trip end-trip industry end-travel wearable equipment industry end-travel wearable equipment industry end-trip wearable equipment industry end-trip wearable equipment industry end-trip wearable equipment industry end-trip Wearable equipment industry end-travel wearable equipment industry end-trip
Tags action online connected design game game industry game props games games players
Like online games, players know that powerful game props, will make the role of the power value, mana, agile is worth a big boost. If one day, the game props into a real-life wearable equipment, and the game can not be connected to the Internet operation, then, as the player you, this very futuristic design, what kind of imagination? Today, this kind of sci-fi experience, which can be found in online novels, is about to become a reality. "Shoot carving Zero," the first virtual reality end of the experience of the game industry into wearable equipment in the era of the players are aware of the game, powerful props, the role of the game will be the strength of the value, mana, agility is worth a big boost. If one day, the game props into a real-life wearable equipment, and the game can not be connected to the Internet operation, then, as the player you, this very futuristic design, what kind of imagination? Today, this kind of sci-fi experience, which can be found in online novels, is about to become a reality. "The perfect World is involved in wearable equipment to spark the industry's attention" recently, the Perfect World officially released a series of suspense posters, and the intent of this series of posters for its upcoming a wearable equipment to make preheating. It is reported that the industry is quite concerned about wearable equipment, will be equipped with the perfect world large-scale action online game "shooting carving Zero", the first to create the entity, offline interconnection of the precedent. Players will be able to play a role in the growth of the game without using the game terminal, the state of the game impact. The introduction of this equipment, or the game industry can be brought into the era of wearable equipment. As we all know, in recent years the game industry appears weak, many game giants are beginning to look for breakthrough opportunity. Recently, Tencent and Lei Snake, Baidu and 361 degrees, are coming together to introduce a game equipment to wear the news, and in the recent 2014 ChinaJoy, the perfect World CEO H. also said that the entry of wearable equipment is to be more closed to the end of the industry to add an interface, through wearable equipment, Rapid realization of the game and mobile phones, games and sports and other industries to interconnect. This perfect launch of this and "shoot carving zero" interactive wearable equipment, is the end of how to innovate an exploration and try, but also to other game manufacturers to bring inspiration, together to deal with the plight of the market facing the end, thus triggering the industry innovation boom. "Perfect World Test water new field wearable equipment or will be integrated into the game" recently, Qualcomm Executive chairman Paul Yas in the Tianjin Davos forum to make such a prediction: 5 years wearable equipment will become the mainstream. Apple Watch also received close attention from consumers in the press conference just held. This shows that wearable equipment will be widely combined with more industries, and the future of human entertainment has a huge impact. The perfect world's first wearable device with a solid prop nature, will also trigger other game enterprises to participate in this field, can be expected, in the near future, there will be more diverse wearable equipment in the game industry to apply, and "shooting zero" as the first connected virtual reality of the action online games, What will be the new gaming experience for players through this set of arcane technology devices? We will continue to pay close attention to the problem that the industry is most concerned about, and will be the first time to bring you the best news! (manufacturer feeds)
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