Sino-Russian animation game cooperation potential is huge will join hands in creating a double win

Source: Internet
Author: User
Keywords Cartoon games China and Russia great potential
A reporter reported: "China's online game 2009 exports to Russia is 9.193 million U.S. dollars, up to the first half of this year up to 22.0632 million U.S. dollars."  "Recently in the Central Art Palace in Moscow, held in China animation game exhibition, the Ministry of Culture and Cultural Industry Division of the director of animation Song to the reporter revealed this group of gratifying figures." The Chinese animation Game exhibition is the 2010 Russian "Chinese Culture festival" The play, is also the Chinese government to hold the first time in Russia The animation game class exhibition.  In order to tie in with the exhibition, September 4, the Ministry of Culture, the Department of Foreign Affairs, Cultural Industry Division in Moscow Central Art Palace concert Hall held a "Chinese culture Festival" animation game seminar, Chinese animation game experts and entrepreneurs to the Russian industry introduced the Chinese animation game industry development status and overall results. China animation game exhibition in Russia debut animation exhibition, game exhibition in two exhibition halls. Animation Hall through a phased, diversified exhibition of Chen means, showing the Chinese animation from the beginning to the formation of the panorama picture, reflecting the Chinese contemporary animation creation of new achievements and distinctive features.  The center of the exhibition hall animation image on the wall scrolling on the Chinese excellent animation, film and television Hall is dedicated to play 20 Chinese animation collection, the audience can be viewed on demand. Among them, the "Historical Corridor" section to review the classics as the main line, showing the 20 's to the 90 generation of the 90 dozen Chinese animation, comics and comic books. "Chinese contemporary Comics" part of the the 1990s to present the creation of 70 contemporary comic works, 40 up to 1 meters of High-definition comic book works, by virtue of fashion, aesthetic image design and style, produced a powerful visual impact, to attract a large number of spectators to stop and watch. Interactive area shows the Han Wang, founder, extension three enterprises of the handwriting board, mobile phone animation and other products, gathered the contemporary animation and technology combined with the industrial achievements, visitors can experience through the interactive, comic art creation, production of the entire process.  Foley area is displayed a variety of animated cartoon Foley props, the audience was surprised to find: a bamboo plate, a pile of soybeans can simulate the sound of the rain, and the voice of the Horseshoe is a stick set on the two of Cut baseball simulation out of ... Game Hall about 400 square meters, although the area is small, but local conditions, layout reasonable. 5 Game Enterprises-Grand, giant, perfect time and space, Tencent and Moliyo tour concentrated debut, for the Russian professionals and viewers to show their own characteristics of products, corporate culture and corporate image. China DJ Wonderful live performance, so that the game hall lighting changes, very fashionable and dynamic, attracted many young people to participate in interactive and internet experience.  The game exhibition lasts from September 3 to 11th, and is the last project to be withdrawn from the Chinese culture festival. The two countries are looking forward to join hands in recent years, the animation game industry in China and Russia have made great strides, however, the two countries in this area of mutual understanding and exchanges are not many. Through this exhibition, Exchange forum, business cooperation and so on a series of colorful activities to the Russian people to show the Chinese animation, game developmentThe overall results are aimed at creating an opportunity for the two countries to explore, exchange and cooperate in the animation and gaming industry. In the "Chinese Culture Festival" animation game seminar, China released a set of data to enable the Russian animation and gaming industry to fully feel the Chinese animation industry in the last 10 years of rapid development: 1993 to 2003, China's original animation production of 46,000 minutes, the average annual output is less than 4,200 minutes, 2008 this number is 130,000 minutes, 2009 reached 170,000 minutes; original comic book works constantly emerging, the spread of the platform, the impact of the growing, more than 50 comic books, including two comic books published more than 1 million copies of the monthly circulation; Cartoon investment subject is increasingly diversified, socialized, market-oriented, private animation enterprises become the main force of production, animation enterprises more than 10,000, animation film production development rapidly, 2009 completed 27, the box office, the 2009 release of the "Pleasant goat and gray Wolf of the bullish" The total box office reached 110 million yuan, this year's Spring Festival "pleasant Goat and gray wolf Tiger Tiger" total box office reached 130 million yuan; Existing 3 animation enterprises listed, the circulation of nearly 40 million shares; 2009 China held a total of animation festival, competition, exposition 73 times, and formed a certain brand impact of the animation festival exhibition  , such as China International Animation Game Expo, China's original mobile phone animation game contest, China International Animation Festival, China International Cartoon Festival, China (Beijing) International University Students Animation Festival. In the game industry, since 2000 China introduced the first online game, China's online gaming industry has shown growth and tremendous development potential, become the leading China's internet economy "forward."  According to Statistics, 2009, China's online game sales revenue reached 25.6 billion yuan, independent of the original online game sales revenue reached 16.5 billion yuan, accounting for 64.5%, 10 years of output value of the annual growth rate remained around 30%. Whether in the exhibition area or forum site, the reporter felt the Russian youth to animation, the game of intense interest and industry professionals to Sino-Russian cooperation expectations.  Local Chinese told reporters that due to infrastructure constraints, Russia's network of telecommunications development is not fast, but the Russian cultural sector has recognized the animation, games on the cultural industry to promote the role of the corresponding measures to encourage, support the development of the animation industry. "The Chinese people to the Russian classic cartoon rabbit wait to see", "Fisherman and Goldfish Story" fresh memory; At present, there are 4 Chinese cartoons into the Russian market, online games Products "Sin Xian" and so also has nearly 100,000 Russian users. Hope that the two countries in the animation game industry on this basis, and further strengthen exchanges and communication, work together to create a mutually beneficial. "Song said. (Edit/Zhang Xing)
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