Sky Pigeon Interactive sales of nearly 350 million yuan, net profit exceeding 130 million yuan

Source: Internet
Author: User
Keywords Net profit 9158 parent company full text
Tags active users company compared cost development full text games market

Summary: View the latest quotes September 25 Afternoon news, 9158 parent company Day of the first half of the annual results of the report, the end of June 2014, earnings show that the interactive sales of nearly 350 million yuan, compared with the same period last year 32.5%, gross profit of 290 million yuan, after investigation to see the latest market

September 25 Afternoon News, 9158 parent company Pigeon Interactive today released the first half of the full report as at the end of June 2014, the results show that the day Pigeon interactive sales of nearly 350 million yuan, compared with the same period last year 32.5%, gross profit of 290 million yuan, adjusted net profit year-on-year growth of 31.1%, More than 130 million yuan.

Day pigeon interaction in the earnings, it said that to remain competitive, it has been working on real-time video content types, expanding communities and attracting new anchors and consumers, and expanding its business to finance, health care, lifestyle and e-commerce. On the mobile side, 7% of the monthly active users in the last quarter had access to mobile devices, up from 3.9% last year, and will launch mobile products.

At the same time, the day pigeon interaction has been through the "Kingdoms: The National War version" into the mobile gaming market, and the introduction of embedded real-time social video games beta test version, is expected to be released in the next 6-12 months 6-8 independent development and Third-party development of mobile games, including interactive video features.

The following are the main points of earnings data:

In the second quarter of 2014, the real-time pigeon interactive real-time social video platform of the monthly active users of about 13.4 million people, an increase of 27.4%. The real-time social video platform, which has a monthly subscription of about 332,000 people, has increased by 35% over the first quarter by 2.5%.

The average income of the monthly paid subscribers to the real-time social video platform has declined, mainly because of the significant increase in paid users.

In the second quarter of 2014, the number of users on the real-time social video platform increased from about 570,000 to about 644,000 in the same period in 2013. The total number of monthly active subscribers to the live social video platform was 4.8%, flat from 4.7% in the previous quarter.

In the second quarter of 2014, the number of mobile monthly active subscribers to the real-time social video platform rose from 3.9% in 2013 to 7.4%.

As of June 30, 2014, the total number of days of interactive registered users reached 245 million, and December 31, 2013 was 205 million.

In the first half of 2014, revenues from real-time social video platforms were about RMB 316 million, up 24.6% from the same period in 2013. In the second quarter of 2014, revenues from real-time social video platforms were about 158 million yuan, flat compared with the first quarter of 2014.

In the first half of 2014, games and other earnings were about RMB 27 million, which grew by about 380.5% over the same period in 2013. In the second quarter of 2014, games and other earnings increased to RMB 14 million, while the first quarter of 2014 was RMB 13 million.

In the first half of 2014, the sales cost increased 78.9% to 54 million yuan, the increase in sales costs mainly because of the introduction and operation of mobile phone game "Kingdoms: The Country War version" caused.

In addition, sales costs were reduced by 2.3% to 26 million yuan in the second quarter of 2014 compared with the previous quarter, mainly due to a decrease in business tax and associated additional costs.

In the first half of 2014, sales and marketing costs increased by 23.2% to $94 million over the same period in 2013, mainly due to increased publicity and advertising expenditure.

In the first half of 2014, administrative expenditure increased by 222.2% to RMB 69 million over last year, mainly due to the increase in the cost of listing and employee options.

In the first half of 2014, expenditure on research and development was increased by 7.6% to 34 million yuan last year, mainly due to increased cost of staff options.

As of June 30, 2014, the Day Pigeon Interactive cash and cash equivalent of 65 million yuan, Bank pledge deposit of 187 million yuan and capital preservation of financial products 382 million yuan. (Lin)

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