Sky Wing Technology CEO Chan Wenhai: Copy million online games is not plagiarism
Source: Internet
Author: User
KeywordsCEO online games
Play More network news (Reporter/Zhanglili) June 24 message, more play "Great Visit" weekly column launched a lot of the industry's attention, the inaugural issue of the "Dream West Tour" of the report and interpretation of the release, Morimitsu-wing Technology CEO Chan Wenhai in the interview, said that the online games market has been gradually saturated situation, Entered a period of rampant games of the same type. In this new game market with oversupply, it is difficult to appear millions. Chan Wenhai said that millions's online games can be copied. As the "journey" to inherit the legend, or "Ask" Imitate "Dream West Tour". This "copy" process is not simply plagiarism. I think the next millions masterpiece is necessarily a game with a huge user base! A lot of work to visit: Play more recently visited the Chinese variety millions, through with a large number of players to investigate and producer dialogue, trying to find the millions behind the success of the law. We found that China's millions online games is only a few, only the Dream West Tour, the journey, through the FireWire, Dungeons and Warriors, asked, legends and other few of the masterpiece has been such a success, and these games still become a large number of major companies now the main source of income. In your opinion, what are the factors that make the Chinese millions game a masterpiece? Chan Wenhai: I think there are three points: 1, pay attention to the user experience. Blizzard in the production of "World of Warcraft", hired the "endless task" of the top players to guide the game, all system design advantages and disadvantages of these top players to measure the experience. This makes "World of Warcraft" not only inherited the advantages of the latter, but also the details of the victory over opponents. It is believed that similar events exist in some of the above masterpieces. 2, continue to update, and constantly enrich the play and improve the balance. A top research team has painstakingly developed 3 years of work, only enough for a top player to play for 3 months. Only continuous updates can keep these players who have played the entire game. 3, to meet market demand. Before crossing the line of fire, China has millions of CS players; The Stone Age nurtured a huge user base for the Dream West Tour, and before the legend, Diablo fans were all over the world. Count each successful work, before the game online already has a large number of potential users. So do a good market research, master what the players need to play, is the key to success. A lot of fun to visit: In addition to Tencent's several games, in recent years, rarely appeared millions, you think the reason? Chan Wenhai: Online games market has gradually taken advantage of saturation situation, entered the same type of game flooding period. Products such as wells erupt into the market, and the market growth rate is far below the product. In this new game market with oversupply, it is difficult to appear millions. Play a lot of interviews: more play launched the first period of the visit, we have the most successful domestic game "Dream West Tour" did a survey, found that the economic balance of Dream West Tour and community viscosity, so far in the country has not been surpassed, their success what can be worth learning? Chan Wenhai: I recognizeThe "economic balance" for the Dream West Tour is just pure market behavior: Some players do not want to spend money, then spend time playing game currency change point card; Such market behavior can be seen in most games. Here is to learn from NetEase's resolute attitude against plug-in. Because once the plug-in, players can brush out an unlimited amount of money, will destroy the game of "economic balance." How do you think the success of China's millions masterpiece can be reproduced or transplanted? Which games do you think have the best chance of becoming the next millions? Which companies rely on a masterpiece to become a new generation of game stars? Chan Wenhai: Millions's online game can be copied. As the "journey" to inherit the legend, or "Ask" Imitate "Dream West Tour". This "copy" process is not simply plagiarism. I think the next millions masterpiece must be a huge user base of the game, but also less similar games-such as DotA games.
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