Small games refuse to pirate hemp ball games collar Industry new Bureau

Source: Internet
Author: User
Keywords Game
Tags .mall assembly number beginning channel developer developers development distribution
2010 end of the year, the domestic online gaming industry and new news, Shanda games under the ball Game (www.mochimedia.com) since the beginning of this June in the domestic line, and continuously accelerate the domestic on-line Flash games distribution channel expansion, the number of channels has more than 5,000, This also makes the ball game become the largest flash game publishers in China.  and its platform issued the game blew the small game "genuine authorization" assembly number, or will break the long-standing phenomenon of small game industry piracy, for the rights and interests of small game developers to bring fundamental protection, so as to create a new pattern of benign development of small game industry. According to the information currently disclosed, Hemp Ball games and 4399, 7k7k, such as small game portal, as well as Sina's Sina play, "national team" China Network Television (CNTV), Storm audio and video, and so on, all to open the form of the brand area of Hemp Ball game cooperation, through the entrance of the brand area, Players have access to the best quality flash games available from global game developers on the MA Ball gaming platform. These games are uploaded by developers to the MA Ball gaming platform, built-in game ads API, and licensed to global distribution of the ball game.  Every time a player plays a game, the developer gets an ad click Benefit, and the developer and the ball game are divided into 50%. Flash games in the play of the ball game ads in addition to and large channel operators to take the brand area, Hemp Ball game also for the channel to provide "one-stop" self-service, any site can register to become the channel of the ball game, the release of embedded ball game ads flash games,  Hemp Ball Game currently converge 40,000 of massive genuine authorized game content, as well as the monthly 2000 game renewal speed, become many websites favor cooperation reason. And foreign copyright protection relatively perfect environment compared to the domestic small game industry has long been the prevalence of piracy, many small game developers said, often a small game just released to the Internet, was stolen by other sites, developers do not get benefits, it has affected the whole industry virtuous circle.  And the MA Ball game platform for developers to provide a mature copyright protection and series of services, in addition, through the holding of game development contest, with the school to establish a developer club and other forms, to maximize the exploration and development of China's small game developers, but also by many domestic developers as "the best platform."  Previously revealed that the Chinese developers on the platform of the ball game has increased from the initial dozens of to four hundred or five hundred people, the number of Chinese games on the platform also doubled dozens of times times, while some of the best domestic developers through the platform to obtain a monthly income of fifty thousand or sixty thousand Yuan.  In addition to the channel layout on the PC side, the ball game has released a "cross-platform" development strategy to promote the implementation of small games on mobile phones and even television platforms, while bringing more gaming experience for the players, but also for developers to expand more revenue side. Industry experts said that the ball game for the domestic small game industry has brought a "genuine authorization" concept, the whole industry is a great benefit. Only the rights and interests of developers have been guaranteed to inspire their original game, thus leading to more excellent original flash game creation. (Edit/Cloud)
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