There is one word in Internet thinking that is important-experience, and more so in the social realm. Now most of the social product market is open to young people as a gap, from the international to domestic, Facebook, Snapchat, Instagram to QQ, Micro Bo, MO, micro-letter and so on, all the first line of social products can have a chance to burst red, inseparable from the young people's innovation and social experience pursuit. In particular, when QQ and micro-letters bind the domestic acquaintances, the chances of a stranger socializing will be greater, and online social trends are beginning to tend to the production of recreational elements.
Anonymous explosive materials, sexy chat, two-time play screen, game social ... More and more new applications began to compete for a subdivision of the deep digging to do vertical social, product users are mostly 80-90 segments of the young, but the product line is relatively single, because its own pattern is not large, can only be satisfied with certain groups of people. For young people, these social products are more like a play or tool, not a complete social experience, when a place is tired of the easily transferred to another place, the user is unstable, most of them become meteors or phenomenon-level applications.
As the market gradually became aware of this situation, the advent of entertainment and social "opposite" brought about a different experience. The so-called good social experience, must have emotional precipitation, especially among strangers, play things fleeting, emerging products emerge endlessly, maintain the attention of young users must also have the ability to play and viscous relationship. "Opposite" boasts the most popular entertainment community in China, is a set of friends to play the scene of social applications, gangs, K room, square, wedding hall, etc., based on life is also higher than life, there is no time and space constraints, online social may be greater, at the same time can form the corresponding interpersonal relationship.
"Opposite" can play a lot of roles, mentoring, friends, couples, couples or help and celebrities, and so on, seems to be a master of entertainment and social. It is understood that up to the end of November 14, "opposite" registered users have exceeded 10 million, of which the monthly living ratio of over 50%, 90, 95 users accounted for up to 80%, may also be confirmed from the side: A young man's online social entrance will be opened, and the vitality of this portal is very strong.
People who have played "opposite" will find that there are two kinds of experience most direct, one is that it is like a social arena, has been shrouded in the spotlight of the attention of the million people, in addition to the twos of emotional talk and a heart-to-heart, is another form of social strangers. Not as a stranger to catch the people near the chat, nor with the online strangers to play games, as a matter of fact, this is an inclusive society or a large community of friends more appropriate, from small white users to celebrities, immersion experience is also the process of emotional precipitation, play after a strong social relations maintenance, those in the above "marriage", Become a popular star, when the hundreds of-member gang leader or dozens of students will only bring more people in.
In addition to the real relationships in life, this online social relationship is a spiritual supplement and demand. It is no wonder that the "opposite" of the user volume is booming, as a young man's online social portal, a continuous improvement of the second Life experience seems more beautiful, but also more future.
Opposite download Address: http://www.imeach.com