Sony Microsoft Online Service performance of the network services to determine the future

Source: Internet
Author: User
Keywords Microsoft Sony online Web services
Tags business download download service entertainment game game platform game time games
Sony on GDC2011 announced PSN (PlayStation receptacle) users to break through 70 million, while revenue rose by 70%. PS3 's online virtual world "PlayStation Home" has reached 19 million users, averaging more than 70 minutes of game time. At present, in addition to the 948 games download service, there are 31,000 movies and TV program Download PSN. Susan Panico, senior director of Sony's PSN business, said: "Our users like all kinds of entertainment, and they are happy to find everything they want in one place." "Previously, PSN has been insisting on the principle of free service, the player can download the demo and online games for free, which is the biggest difference between Sony PS3 's Internet service and Xbox Live." Since last year, Sony has also launched a fee-based service, for paying players to give priority to a part of the game to play or a full version of the game for the limited play, partial game exclusive discount, some game additions to the download privileges, etc., while maintaining the original free service, while providing more value-added services, this time 70% of revenue growth,  In addition to the natural growth of users to provide revenue, mainly from the value-added services in this part of the performance. Almost at the same time, Microsoft released its survey report, XBOX360 players spent 104 dollars a month on the game. The survey, which comes from the UK market, reports that players play 7 games a month, spend 64 pounds (104 dollars) a month on XBOX360 games, and 41% more players play for 3-4 hours a day. After the operation of two generations of Mainframe, Xbox Live has been the most successful online service platform, even in the mainstream of piracy in China, there are a large number of players to choose genuine games and do not change the XBOX360, in order to be able to enjoy the game network services fun.  Because of the need to pay for war and so on, Microsoft has long benefited from online services. With the increasingly tight combination of Web services and home hosts, both Sony and Microsoft have gained steady and long-term revenue and have gained significant numbers of loyal users.  Nintendo, which has been conservative on the Internet, has significantly strengthened the service in 3DS, adding a lot of interesting networking features. With the development of the Times, the original is mainly a stand-alone game environment video game platform, also can not leave the network. No network services of the game platform can only be called semi-finished products, through the network services can be obtained from the monthly steady income of each player, can allow users to stick to their own platform, more and more close to the game mode of video games market trend, in Microsoft's Network Service success precedent, The fact that Sony has been catching up with small successes and that Nintendo is committed to providing a shift in the emphasis on interesting web elements is proclaiming the decisive status of networking on all gaming platforms. In addition to the quality and quantity of the game itself, whether the network service is good enough will determine the future game market pattern. (Edit/Xu Mingming)
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