According to the survey, South Korea's 5 big online gaming companies under the 5-game portal operating in the game, the introduction of the "Fatigue system" (anti-addiction) and other game-obsessed system game rate is only 26.08%. If you remove the card game, only 8.9% of the games introduce a "fatigue system". Fatigue System "is in the last April, the Korean game industry as a game to prevent addiction to the countermeasures to come up with a self-regulatory control program, is the Korean game industry to the government and national agreement content. Korea 5 Big Game Portal, is the NHN company's www.hangame.com, NC Soft Company's www.plaync.co.kr, Nexon Company's www.nexon.com, Neowiz Company's www.pmang.com, CJ Internet company's www.netmarble.net. This survey is the object of the above 5 major game portal operation of all games, a total of 184, of which, hangame.com 50, netmarble.net 46, pmang.com 43, nexon.com for 29, PLAYNC.CO.KR is 16. At present, all 184 games, only 48 introduced the "fatigue system", accounting for 26.08% of the game. In 184 games, except for card games, Hangame.com for 39, Netmarble.net 35, pmang.com 30, nexon.com 29, plaync.co.kr 13, a total of 146, and only 13 of the game introduced a fatigue system, the ratio of only 8.9% In these 13 games, most of the RPG game, for 11, at present, 5 games portal operation of the RPG game a total of 50, so the RPG game introduced fatigue system ratio of 22%. In South Korea's 5 games Portal Network, introduction of the "fatigue system" 11 RPG games are NHN "Granage", "Z9 Star", "C9", NC soft "heaven", "Paradise 2", "Eternal Tower", "Punch Monster (QQ fairyland)", Nexon's "Dungeons and Warriors", "Rocky Hero Biography", "Dragon Valley (prefecture Forum)", CJ Internet, "Big sailing age ol". and Neowiz's RPG product line itself is very weak, there is no introduction to the fatigue system of RPG games. Currently, the application of the fatigue system in RPG games is generally divided into two types. One is after the player continues to play the game for a certain amount of time, unable to obtain experience value, or no article explosion rate "negative" way (example: "Dragon Valley" provides 700 points of fatigue per day, after exhausting all fatigue, unable to enter the copy, fatigue at 4 o'clock in the morning every day is initialized. The second is after a certain amount of time without playing the game, when the player logs in again, the game provides additional experience rewards for the "positive" approach (example: "Paradise 2" is at a certain time without playing the game, once again login game can gain experience value and skill point SP reward, and "Paradise 2" Limit the game time to play for 30 hours a week. According to the survey, 5 games Portal Network 91.89% of the game using the "negative" approach. Only 8.11% of the games using the "positive" approach, and are NC Soft Company's MMORPG Game 3, that is, "Heaven", "Paradise 2" and "Eternal Tower." In addition, the NHN, Neowiz, and CJ Internet three companies that run card games limit all card games to 10 hours a day. (Edit/Xu Mingming)
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