South Korea treats internet addiction out of 1% annual income

Source: Internet
Author: User
Keywords Online games annual income a
Tags enterprises enterprises to game games gaming internet internet + internet addiction
(compilation/Xiao Xian) Recently, South Korean women's family of the "400 billion funds to prevent internet addiction, network poisoning," the project finally passed, Big national Party members, such as Li Zhengshan more than 10 people after intense discussion, came to the conclusion, by the root of Internet addiction-online gaming enterprises to assume a part of social responsibility, triggering a large-scale domestic dispute. South Korea's big national Party members said that the negative effects of internet addiction, game poisoning and so on are very serious and bad, so there is no negative attitude to this matter.  Online Games Enterprises pay a certain proportion of income each year, can be used as a project fund or public welfare funds for the healthy growth of young people to bring positive significance.  The proposed approach will be implemented through the Korean "Juvenile protection Law" part of the regulations to be amended to achieve, in addition to the initiator Li Zhengshan, Jin Tai Exchange, Zheng Yuren and other big Country Party members and several Democratic members will also discuss and formulate.  It is reported that the proposal will be forced to levy South Korea's online gaming companies in South Korea's domestic income of 1% per year as the benchmark, to achieve the goal of 200 million won, and the game enterprise of the 200 million Yuan fund for Internet addiction Prevention-related projects, and stipulated that the Fund by the Ministry of Cultural Tourism director, the Ministry of Women's family to undertake the actual management.  In terms of current content, NCsoft South Korea's domestic income of about 6.4 billion won, Nhn and Neowiz about 4.2 billion won, the 3 companies will become the main source of gold collection. And when the final bill is enacted, it will be voted on by a parliamentary vote, and once it is passed or triggered by a massive earthquake in the game world, companies have said that this is unfair to the gaming industry.  At the same time, some interested parties also want to include horse racing, gambling and other speculative industries into the scope of mandatory levy. Teen game poisoning and Internet addiction prevention and treatment is necessary, however, as the industry must be the first self-discipline, 1% of the "social responsibility" may appear to be a very good measure, but how to use, online gaming company itself no longer put the youth indulge in game activities and youth self-control is the crux of the problem.
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