September 17, the Korean Cultural and Sports tourism department and the Korean Cultural Revitalization Institute released the "2010 Korean Games White Paper", comprehensive analysis of the 2009 Korean game market trends, game players and game culture, game technology, game-related laws and policies and so on. The overall earnings of the Korean gaming market in 2009 amounted to 6.5806 trillion won (about 38 billion RMB), which grew by 17.4% compared with the 5.6047 trillion won in 2008. 2009 Korean game exports rose 13.6% Year-on-year, up to 1,240,850,000 U.S. dollars (about 8.335 billion RMB); 2005 Korea game market size of 8.6798 trillion won (about 50.1 billion RMB), but in 2006, 2007 consecutive two-year negative growth to 5.1436 trillion won. Wait until 2008 years, the Korean game market scale finally restores positive growth, growth 9% Year-on-year, 2009 More is the breakthrough 6 trillion won mark. It is expected that the Korean game market will continue to maintain growth momentum. According to the type of game, the Korean network game market size of 3.7087 trillion won (about 21.4 billion RMB), in the game market accounted for 56.4% of the share. The case of single game categories that occupy more than 50% per cent of the market is the first. It is expected that the South Korean online games industry will benefit from the country's stable domestic demand market, active international market strategy, continue to dominate the Korean game market. According to another forecast, 2010 Korea game market scale will reach 7.7837 trillion won, an increase of 18.3%, South Korea online games Market size grew 28%. This growth trend will also remain in 2011, 2012, the 2011 Korean game market will grow by 16.7%, up to 9.816 trillion won, 2012 year-on-year growth of 19.2%, up to 10.821 trillion won. (Edit salsa)
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