South Korea's top online games TOP10: RAID champion Warcraft VII

Source: Internet
Author: User
Keywords Online Games Warcraft
Tags continuous created entertainment game games online online games operation
The latest news of February 22, this morning, by the South Korea's most authoritative game ranking site Gamenote statistics of the week's online rankings finally released, CJ Entertainment under the FPS Game "surprise ol" last week rebounded to the second, this week again, beyond the "Eternal Tower (micro-bo)" Rong Deng South Korea's top position in the game. In 2004 years will be put into operation of "surprise Ol" has created a continuous hundred weeks ranked Korea Tour champion outstanding results, and in the "Eternal Tower" after the public test, then for 3 consecutive years ranked second. Since last November, continuous 5-stage update is the main reason for the rise in the ranking of "Surprise ol".  In addition, NHN's masterpiece "TERA" still ranked third. Especially last December 3, "Surprise ol" updated "vampire Mode", while the highest online breakthrough of 210,000, and restore to its peak period of stable online rate, in early February this year, updated the "Battlefield Dust", the player enthusiasm is even higher, and finally surpassed the "Eternal Tower" in the summit last week.   In addition, "Surprise ol" March will also carry out a major update, presumably this momentum will continue to go on. In addition to the above two games, the top 10 has not changed.  10-20, the dance Game "Jin Dance troupe" launched a new gift box system, the player responded well, up the 4-digit, ranked 20th. This gift box "Happybox" system allows players to easily get more store props, to win the favorite players.  30 after the game, "Heart of the Dragon" has a larger growth rate, rose 9 to the 32nd place. "Heart of the Dragon" last month, 20th onwards to prepare the public test, the first day of the 15,000 people at the same time the highest online record, and this data continues to climb, the weekend's top online number of 25,000 people, with the advent of the public test, the game still has the potential to rise.  And Liveplex for the game to create multiple play is also a key point to attract players.  Outside the list, the horse racing game "Alicia" rose violently, a total of 59 rise to 61st place.  Gamenote official related Personage said, 18+ adult game's success, appears for South Korea swims the road to open a new path, the positive marketing offensive plus the good selling point, is the recent variety adult game success key. (Edit/Xu Mingming)
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