September 3 Latest news, in the latest MMORPG.com blog, Joe Grubb explains his design philosophy and how the game continues to evolve. "Jumping Door: Evolution" not only has a magnificent landscape of vast expanses of the universe and gorgeous Xinghai spectacle, but also its battle system is quite ambitious and profound meaning. The core of the game should belong to the zone event, the focus is on the real race between players and NPC race. In the latest MMORPG.com log, Joe Grubb explains how his philosophy of design and how games continue to evolve. Grubb explains that the primary purpose of the design team is to make people feel the true meaning of the zone and not just the game itself, which allows us to think deeper about the meaning and starting point of the war. He also talked about the most thought-provoking place in the development of the "Jumping Door: Evolution" game in each of the zones in order to increase the connotation of the game during production and testing. From that vast universe back to reality, Whether the war is a realistic portrayal of it? All the puzzles will ask you to explore. (Editor Shen Shen)
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