Abstract: According to the management of online games, the most important thing is to clarify the scope of responsibility of the relevant departments. "Interim measures for the management of online games" provisions are more comprehensive, but there are two problems, one problem is that the interim measures as the Ministry of Culture Department regulations, the level is not enough? Another
In accordance with the law, the most important thing is to clarify the scope of responsibility of the relevant departments.
"Interim measures for the management of online games" provisions are more comprehensive, but there are two problems, one question is "interim measures" as the Ministry of Culture Department regulations, the level enough? Another problem is that the management of virtual money involves financial institutions and may need to be linked to the work of banks, and can the cultural sector be completely managed?
If we really want to implement strict and meticulous management, I am afraid to rely on more effective regulations
Viewpoint attention
"Embrace ' Angels ' and Discipline ' the devil '. "For the implementation of the interim measures on the management of online games starting from August 1 this year, many people have given such an assessment."
It is understood that the network game has always been a capital market as an "angel" of the field, statistics show that 2009, China's network game market size reached 27.06 billion yuan, the year-on-year growth rate of 30.2%. However, in the eyes of some minors, the network game is not "Angel", but is a true "devil"-many young people because of the network game body dyed Internet addiction, unable to extricate themselves.
"Interim measures for the management of online games", as the first special regulations for the Management and regulation of network games, has been many people hold high expectations. Industry insiders generally believe that the most positive significance of this regulation is that China's 265 million online gamers must complete the real-name registration within 6 months. According to the assumptions of the regulatory makers, all online game users after the real-name system, supplemented by network games, such as anti-addiction systems and other technical means, the situation of young people addicted to online games will be effectively curbed, the network game market will be further standardized.
The "interim measures" have been implemented for several days. What is the impact of promoting the healthy development of online games? Recently, "legal daily" reporters in this interview.
Standard online game players vary opinions
"Legal daily" reporter learned that in the "online game management interim measures", the implementation of the "real-name Game", the prohibition of mandatory PK, limited virtual transactions are considered to be the key provisions of the play.
What do online gamers think about these priorities?
"I do not object to real name, after all, is an adult, do not worry because of the issue of documents can not play the game." However, the implementation of real-name, online gaming companies can be kept confidential, can do not disclose the player's personal information is worrying. One online gamer told reporters.
Senior online game player Zeng (alias) playing online games for more than 10 years, he told reporters, "The game account needs to be registered through valid ID card, for adult gamers, this move has little impact, this policy is mainly aimed at minors." However, even if the real-name registration, is not the identification card, but the identification number, the minors to obtain a true adult ID number, is not difficult. Therefore, through the real-name to prevent minors indulge in online games, the key lies in how to implement, the need for joint supervision.
In the "interim measures", also stipulates that not to set up without the user agreed to the mandatory game (PK), not random sampling and other accidental way to induce users to take into the legal currency or online game virtual currency to obtain online games products and services.
A young online game player told reporters: "Between our classmates, the most discussed topic is not exercise, but online games." Our classmates are playing, who does not play, is a freak. But the game can not PK, network game What do you mean? ”
"The move is aimed at curbing violence in the game, and it has a positive meaning," he said. However, the definition of PK is unclear, and PK is a game company in order to attract the player a method, can not be all the PK said to be ' very yellow very violent ' game, need concrete analysis of specific problems. Otherwise, even if the cancellation of PK, game companies will also introduce other ways to conduct similar duel-like game. "Zeng said.
The reporter learned that the "interim measures" also stipulates that no random sampling, such as accidental means to induce users to take into the legal currency or online game virtual currency to obtain online games products and services.
"Online games need virtual currency, the acquisition of virtual money there are generally two ways: first, from other players in the hands of money to buy, one of their own in the game by fighting and other ways to earn. If you want to get high popularity or good equipment in the game, you need money, and these things are expensive. The elimination of random extraction, for online games manufacturers, may be less than a big ' money-making tool ', but most players agree with this, because this policy does not harm the interests of players. "Zeng said.
In addition, the introduction of imported online games is also a major issue of concern. "Interim measures" stipulates that the import of online games online operation needs to be approved by the Cultural Administration Department, engaged in network game operation, virtual currency distribution and network virtual currency trading services such as business activities of the Unit, need to obtain "Network culture Business License", registered capital of less than 10 million yuan.
A network game operator told reporters: "This is good news for the operators and for the players." ”
A lot of network game players think, "the best rule as long as the game has to do license, brush down those who do not have the strength and rubbish of the game, but also the domestic game to be hard to judge, save the total garbage game deceptive."
"The Network Culture Business license" to the provincial competent unit application, valid for 3 years. This regulation makes the development prospects of domestic online games open a lot. Zeng said, "In short the policy is very good, the network game is the tube, should strengthen the management of the content of the network game, strengthen the management of the virtual currency of the network game." But how to regulate? How about law enforcement? It may not be easy to implement. For example, a minor player can use a third-party platform to recharge the game, or use the ID number generator ... Therefore, regulation is an important aspect. Schools, parents need to change the way of thinking to deal with the problem of online games, rather than ' ban ', try to understand the reasons for indulging in the network, starting from the reasons, to guide minors to cultivate some other hobbies, play some healthy stand-alone games. ”
Management of online games needs to clear department responsibilities
"Legal daily" reporter learned in the interview, whether the network game players, or game operators, on the "interim measures" more positive attitude. However, it was also agreed that the effective implementation needed to be clarified.
To this, has been concerned about the network game legislation experts how to see?
Yong, vice president of the Institute of Cultural Industry, Peking University, is one of the experts who participated in the formulation of "interim measures", he told reporters, online games in the past 10 years of cultural industry development of social tolerance posture, has long since been seen as "scourges" and "Rat" fate, at present, Network game industry Management faces 3 turn: The management object transforms from the management of the product content and the market subject to the whole process management of the industrial chain; the management mode transforms from the static management of the entrance to the dynamic management of the whole process; the management is changed from single qualification review and content review management to content standard management and operation process Management. "This transformation is to embrace the laughter of angels, but also to punish the ferocious devil."
Yong further analysis said, "interim measures" the first time the network game development and production, internet operation, virtual currency distribution and transaction services, such as industrial processes and enterprise behavior are included in the management category, this is the whole industry chain dynamic management thinking of the concrete reflection, should be said to pay attention to social and economic benefits of two aspects, The pursuit of industrial development and cultural prosperity of the double win.
Professor Liu, director of the Asia-Pacific Network Law Research Center, said in an interview with the law daily that the management of online games, the most important thing is to clarify the scope of responsibility of the relevant departments.
"The function of the cultural sector is to examine and supervise the content of cultural products and to ensure the healthy and orderly development of cultural markets, which includes both prior access checks and subsequent supervision and treatment of illegal cultural products that evade censorship." Whether a game product can be operated or not, the cultural department should review it beforehand and turn it off. "Liu said, whether from the perspective of the protection of minors or the promotion of the development of cultural industries, such a review should first include the nine categories contained in article 15th of the Internet Information Management scheme, namely, the content of article Nineth of this" interim approach ", followed by the classification of pornography and violence, The content of adults and minors should be differentiated after grading.
Liu that the "interim measures" should focus on the content of the game classification and review: profiteering grading, pornography grading, anti-addiction system, which is suitable for minors, which is only suitable for adults and so on, in line with the above provisions of the release, not in line with the review and then to evade the supervision of the For the issue of virtual currency, game enterprises should have the conditions, etc. should not be "too much".
"In general, the ' interim measures ' are more detailed and more comprehensive and more emphasis on regulation." But there are also two questions, one question is ' interim measures ' as a departmental regulation of the Ministry of Culture, is the level enough? This involves the issue of administrative licensing, whether all Internet services are licensed to manage? Another problem is that the management of virtual money involves financial institutions and may need to be linked to the work of banks, and can the cultural sector be completely managed? Aramus, deputy director of the China Electronic Commerce Association Policy and Law Committee, said in an interview with the law daily that too many problems were concentrated in the hands of the administrators, and that if they did not do well, more problems would arise. "If strict management is to be carried out, it may depend on more efficient regulations," he said.
To understand the online games
Insiders believe that in strengthening the management of online games, whether the introduction of more effective regulations, or the current "interim measures" to improve, will face the "technical content" of the problem.
An online game player told reporters: "For this area of legislation does exist a lot of objective questions, as we all know, the industry is too new, can be reference factors too little, a variety of disputes never interrupted." ”
A senior IT person described his participation in a legal seminar on online games: "There are many legal experts at the Conference, after the introduction of the level of experts, you experts have issued such a statement, ' I have never played the game ', ' I did not play, but see the son played ', ' I did not play online games, but played a single game, such as mine clearance, repeatedly look, and so on. ”
"A professor has only seen his son playing online games, he proposed that the virtual property in the online game belongs to the ' real right ', and the argument for a long time. As a result, experts in this room were immediately divided into two factions, arguing over whether virtual property belonged to ' real right ' or ' creditor's rights '. "Whether virtual property is treated as a component of the real right law, or as a" debt, "the IT person says, the game player doesn't care, and the victim is confused. Therefore, the experts involved in legislation should put forward some more operable suggestions.
This is also a lot of online game players to the legislation of the network of worries--in the view of the players, did not play the network game is not possible to understand the network game, for the network game legislation and how to talk about it?
Two years ago, a student at Nanjing University of Science and Technology wrote a proposal on online gaming legislation, which was a big one--"about the gaming industry." But what the student most wants to say is that he wants the country to set up a legislative drafting group for the law of the game industry, hoping that gamers will be able to participate in the legislative drafting group.
"Online gaming legislation should listen to players ' opinions. From the angle of legislation, to ensure the scientific and democratic nature of legislation, we definitely need to solicit the views of the players so as to reflect the problem more comprehensively and objectively. But listen to the player's opinion should focus on the game product itself in the design of profiteering grading, pornography grading, prevent addiction and so on. "Liu said.
"To manage the Internet in the Internet age, the competent departments should have a new management thinking model, can not rely too much on the past that centralized ' pat the forehead ' type of decision-making." "Aramus said.
This reporter Douxiao This newspaper intern Hu Yuan