Star Wars Old Republic Coruscant Planet Development mentality

Source: Internet
Author: User
Keywords Star Wars Colo.
Tags animation design designer development game games movies the game
Eric Young, the designer of the Star Wars Old Republic, wrote about his work experience on the website, and the Coruscant planet in the game was designed by his team. "I have been in BioWare for more than four years, working to design the Coruscant planet in the old Star Wars Republic, the most challenging part being the capital of Coruscant's planet." At first, I and my colleagues have been studying the world of Coruscant in movies, in animation, in comics and in other games, and gained a lot of inspiration from it.  And all we have to do is put the planet and the capital in front of the player in great detail. As an online game, the scene of the game will be enlarged many times, so all the details of the Coruscant planet need to be carefully scrutinized, and will be taken into consideration by hundreds of players. Our original design was conservative, but then it was denied.  We do not want to simply provide a scene to fill the façade, we hope that the player to bring a urbanite seamless environment. Under this kind of thought, we started the real creation. Skyscrapers are soaring into the sky, and huge metal coverings are blocking the skies and connecting different urban areas, as well as some essential scientific research and military facilities. First of all, we need to draw the original art manuscript, and then to the model production staff to modify, and finally into the production of virtual environment.  We will take the trouble to see it again and again until it is close to perfection. I assure you, when you enter the game, you will be shocked by the great and spectacular Coruscant planet. "(Digging the shell net)
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