Beijing time August 29 morning news, according to foreign media reports, the University of Florida recently opened a "StarCraft" in the life skills of the course, using the hot real-time strategy game "StarCraft" as the carrier of learning how to solve life and work problems in the game skills. The course, which is 2 credits and eight weeks in class, aims not to play StarCraft, but to develop workplace skills by playing games, analyzing video games and comparing games to the real world every week. The course notes of this course wrote: "With the increasing pace of modern society, technology has become an increasingly important factor, critical thinking, as well as the ability to solve problems, manage resources and timely decision-making are more important for professionals, and these abilities and skills are necessary to play StarCraft games. Therefore, the game is very suitable as a student learning complex environment How to analyze and make decisions of the carrier. The program is intended to recruit 20 students who must have a PC or Mac computer, have access to the Internet, and have experience playing games. Nathaniel Poling, who teaches the course, is currently a PhD student at the school's Department of Education, and Nier Polin the MIT Science and technology start-up magazine, "in StarCraft, players manage many different units and different classes." It's easy to think about real-life business leaders or the work of hospital deans. "It's not the first time StarCraft has appeared on a college curriculum," he said. Last year, the University of California, Berkeley, opened a course entitled "StarCraft" to teach games and athletics skills. (slides)
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