Stone Interactive CEO Wu Gang: Programmers have an entrepreneurial dream
Source: Internet
Author: User
KeywordsRock interaction Wu Gang
Investment industry November 3 News, 2011 china http://www.aliyun.com/zixun/aggregation/36233.html "> Mobile Developers Conference held in Beijing today, Stone Interactive chairman and CEO Wu Gang, said Rhythm Mastery is a very important part of a company, many companies because of the advent of a large market opportunity, often let themselves top up immediately grasp such opportunities, often in such a premise many companies to their own rhythm break. He also predicted that by the year 2013, 3721.html ">2014, mobile internet games may be similar to today's PC gaming market."
The following is a transcript of the speech
Wu Gang: Hello everyone, I am the stone of Wu Gang. It's an honor to talk to everyone after the big guys have spoken. Who are the programmers here who can always be a bother to raise your hand? Let's give the programmer a drum! Shantao arranged for me at the end of the morning he has a purpose, because I am also a programmer, but that was 20 years ago, I began to write programs from the age of 16, wrote for many years, and then start their own business. Programmers have a dream to realize something of their own. For me, to do software or to do game development, this is a fun for me. So many years, to do today, I feel a little lucky, there are programmers of this stubbornness and perseverance.
Let me talk about our company and see what the domestic mobile game is like now. Our company has been suffering for 5 years before we can do it today. Since 2006, we have only hundreds of thousands of yuan in one months, with only twenty or thirty people. Until today, the fundamental change is that our product is only 2, but our staff has become 100 people, and then we have become one months about more than 10 million win, a year with tens of millions of pure profit company. No company is successful, it needs to do a lot of work in the process. In this fast-moving era, our company is actually a slow company, we have a platform to do a product, in the product of a certain area first success before we start to go down. Again, we have a big difference with many peers, we sometimes feel that a region to make money in all regions at the same time, this time will often get a result, is for a region or a platform of the market does not do it through. Many of our co-operative Lian Yun companies Use this approach overseas, a stage to contract with only one company, we will invest a lot of manpower and resources to help him in that country to do the market, even if the first month's income market is not very good, but we have the patience to spend more time to do it through.
Again, we can see that this product is not new, or see a lot of online games, but we use three years to keep this product makeover, adapt to different areas of different platforms and user segments of the market, and then hit it. In our products there are a lot of details, is to adapt to changes in the market, not simple to move a product to a platform.
Another point is the rhythm, Rhythm Mastery is a company particularly important link, many companies because of the advent of a big market opportunity, often let their top up immediately grasp the opportunity, often in such a premise many companies to their own rhythm break, their own development has a big deviation, do not good things, And then compete with others who are very powerful companies.
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