Studying Weigher games can help people with disabilities learn

Source: Internet
Author: User
Keywords Games disabilities weigher sense
Tags game games help learn learning learning ability research researcher
Sina Science and Technology hearing Beijing time July 5 Morning News, in recent years, a PhD researcher at Nottingham Trent University has conducted a study on somatosensory games aimed at people with disabilities with learning difficulties, hoping to improve their learning interests and improve their learning ability through body-feeling games.  At present, the research has achieved initial success and plans to further promote it. Rachel Cher Fordez (Rachael Folds), PhD researcher at Nottingham Trent University (Nottingham Trent University), recently launched a study of interactive analogue digital games (similar to the Wii and Kinect's body sense games),  To discover how these games can improve the players ' personal abilities and improve their learning interests at the same time. Fordez invited a number of students from the British University of Loughborough Eton to assist her in the study, which will assist in the special school curriculum through a series of specially designed training programs In general, small groups or one-on-one classes are used to improve students with learning difficulties-to improve the more efficient and in-depth re-education courses for students over the age of 16.  The students who were trained were between the ages of 16-24 and their disabilities included Down syndrome and generalized Autism disorder syndrome. To assess the students ' progress, Fordez asked them to try their hand at tennis with 10 balls, 10 on the backhand, and 10 times for the ball. For the next 5 weeks, the students received "training" through the Wii's tennis game.  After 5 weeks, Fordez found that 75% of the 24 handicapped students were promoted in the game, while their average catch was raised by 53% in the final realistic tennis test. The second phase of the study was carried out in a similar way, and the research project was bowling. A total of 18 handicapped students participated in this phase of the test, the use of props is not the Wii, but the Kinect bowling game. With a 5-week "training" course, 94% of the 18 students scored higher than the first week in the fifth week of the test.  Their ability to bowling in real life has also been improved by as much as 143%. After testing, 92% of handicapped students said they wanted to be able to use games consoles to help them learn in the future. Similarly, 92% of students think that they learn skills better by playing games than by traditional teaching methods.  93% said the game was more effective in improving their interest in learning, and 87% said they had learned something they had absolutely no desire to learn, and each student had expressed confidence in the examination of the content they had studied. "By studying this small group of samples, we can find that interactive games can guide students to exercise, and they can use it to imitate and improve their behavior in daily life," Fordez. Although they played tennis and bowling in the test, it would be equally beneficial for them to play a game like baking a cake or changing a tire. "Anita Smith, of the University of Anita Smith, also helped with the testing of handicapped students," he said. "Our students often struggle to focus when they are studying," she says. We very much hope that this research will be successfully further promoted, and Fordez in 2011-2012 for more people in need of help to test, and in the future can be dedicated to students with learning difficulties to improve the ability to develop a set of targeted game learning software. "(linjing)
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