Swarm or deliberate? DotA game Shiji

Source: Internet
Author: User

April 2 NetEase issued a High-profile electric competition strategy, and push its new "http://www.aliyun.com/zixun/aggregation/6801.html" > Heroes of the Three Kingdoms to enter the forefront of the electric competition industry. At the same time, Shanda also announced a similar and DotA game products in the near future. Coupled with the perfect agent last year, Dota2, Tencent Hero Alliance, Hangzhou Electric Soul dream of Three Kingdoms, Shanghai from all three Kingdoms hegemony, the sky Wing of the Holy Light days, and so on, a time class DotA game field phone-in four, once again become the focus of the industry.

Hero League

Class DotA game also known as Moba games, meaning for multiplayer online online games, and traditional role playing games are different from the emphasis on the confrontation between players, there is a strong competitive nature. As the representative of the post-DotA era Moba game, today's "League of Heroes" is the Thunder, the major mainstream game website business promotion and the rapid development of professionalism so that the current "heroic alliance" scenery Unlimited, the degree of its popularity is not inferior to the level of DotA in the world-wide popular, Even the tendency to replace it. In March this year, the "League of Heroes" at the same time the number of online has exceeded 5 million, the total number of registered users in the world is more than 70 million, one step beyond the "World of Warcraft", become the first major online games overseas. There are many companies willing to follow the example of "League of Heroes" before.

Dota2

But in addition to a role model, more important is the change in user needs. With the growth of age, for many role-playing games has been a bit powerless, and the choice of the game has more leeway, and for the need for long-term training game also lost patience. The Moba game can actually solve both problems. First of all, the game is still role-playing, players will need to upgrade to acquire skills and equipment, but the game time is greatly shortened, can get pleasure in a short period of time, which makes him particularly like. Second, this kind of game balance is strong, has the high antagonism, very conforms to the needs of the group of players. So this kind of fast, but also without losing the game of the game nature by the late and the heat of the. So it is not surprising that there are many game makers crowding together.

Of course, another reason is that the state and society for Electronic Sports identity has been strengthened. In the last two weeks, the general administration of Sport decided to set up a 17-person e-Sports national team to play the 4th Asian indoor and martial games in the June 29 Kick-off, again putting electronic athletics on the cusp of public opinion. However, it is gratifying to see that the mainstream society's recognition of electronic sports has greatly improved, some people in the industry even estimated that the electronic competition will be lifted on the television station next year. and Moba game Many of itself belongs to the electronic athletics, this for the game manufacturer promotion also brings the better opportunity.

It can be said that the future of the class DotA game industry is bound to usher in a bloody competition, in the end winner still bad judgment, but believe that players will eventually gain, play more interesting games.

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