Taiwan(China) Cloud host line measurement, slightly more than the domestic dual-line room
Source: Internet
Author: User
KeywordsCloud Host Taiwan(China)
We all know the impact of network latency, operating http://www.aliyun.com/zixun/aggregation/31949.html "> commercial website, high demand for network performance, less delay, can not lose packets, especially online games, The requirements of the network is very high, such as playing games when the network delay over 100ms is a bit of card, and 100ms is relatively smooth, and the following is a summary of the game man's classic experience: 60ms-100ms, occasional card. 10MS-60MS, almost no card, 0ms-10ms, not card, 100ms-200ms, card but can play, 200ms-500ms, card almost dead, 500ms, can not play.
The following is from the Pacific Telecom, Pegasus Taiwan(China) host test to the mainland and the global network latency and loss of parameters such as packet:
As you can see from the table above, the test results are generally very good, to the mainland of the major cities are almost 100ms, and the packet loss rate is 0 (compared to the mainland so poor network situation, Taiwan(China) is simply rapid), so, the network game server in Taiwan(China) are a good choice, let alone the Web server!
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