Talking about the qualitative change of FPS game

Source: Internet
Author: User
Keywords Qualitative change very player talk about

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When it comes to FPS, it's time to start with the university, remember the first night because of a game named Delta.

Although the screen is very simple, the characters are also very thick but because no previous experience of similar multiplayer game, feeling very fresh, from 8 of people's maps to 16 people map can also take the flag, is very fascinated!

When the emergence of CS game, the delta slowly fade, every day to know b31,b46 abbreviation ~CS heat to today can still maintain, but from FPS games, from before to now CSOL,CF and other games from the play or the screen has not been a breakthrough total feeling is a mixture, Somewhat boring!

In China MMORPG Warcraft can be said to be a period of peak represents the work, but in FPS game we still enjoy the CS of the joy, perhaps that is not engraved indelible impression!

I had the honor to play a Ava game, from the expectation is also relatively high, I am because of curiosity, eager to experience new games, but also in the online search for information about Ava, there is applause and shout rubbish, do not know how the mentality of other players how many people take this game and stand-alone game than, I think that online games and single game are 2 different concepts, so there is no comparability.

Think of it from the beginning of the single delta to the present Ava I think this may be a process from quantitative to qualitative,

Now the FPS players are looking for the beautiful picture and the real sense of the game, in CS or CF from the background screen analysis has been and Ava has a significant gap, you can say Ava is the appearance of our present era of the product, machine configuration is good, then need more exquisite and delicate picture to meet the needs of the players, Play from a single competitive game also evolved into a guard station, assault, blasting stations, etc. are also more diversified.

So far, I've only been involved in Ava's estimation. This game of high expectations also reflects the player's current expectations of FPS games, a single competitive battle has not been able to meet the current player's "belly", if one day the degree of FPS can reach a stand-alone version of the quality, I think it will be another qualitative change.

Whether it is a foreign game or domestic games also words, culture regardless of national boundaries ~ Of course, if China's independent research and development of the game industry can be a qualitative change is also all the Chinese players expect! I have a small station: http://www.fangfumucai.com, I hope you can support a lot!

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