Teahouse interview Wang: How to use cocos2d-x to develop games

Source: Internet
Author: User
Keywords Cocos2d-x teahouse games

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Interview with the IT teahouse Seventh interview Cocos2d-x founder Wang: How to use cocos2d-x to develop games.? According to the conservative statistics of the open source community, games based on Cocos2d-x have exceeded 100 million installations worldwide. Network Dragon, Air network, Haypi, TinyCo, everyone games, 4399, Hot cool, five minutes, such as domestic and foreign leading game development companies, are using the cocos2d-x development of mobile games. Cocos2d-x JavaScript binding will further reduce the development threshold, and the vast majority of JavaScript programmers can also easily use the Cocos2d-x engine to develop games. Based on the JS binding version of the game development, the future can achieve smooth transition to HTML5.

This issue invited Cocos2d-x founder Wang, chief architect, Cocos2d-x is a multi-platform 2D mobile gaming engine, developed using C + +, based on OpenGL ES, based on Cocos2d-iphone, support Wophone, IOS 4.1, Andro ID 2.1 and later, Windows XP & Windows7,windowsphone 8, games developed with Cocos2d-x have surpassed 100 million downloads, which is the largest amount of Android, including the amount of fish to catch and iOS. Cocos2d-x is mature enough and stable enough. Based on the Cocos2d-x engine development of the game has reached 251.

Tea friends: What are the differences between Cocos2d-x and Cocos2d-iphone?

Wang: Cocos2d-iphone is written in C language and can only run on iOS and Macs. Cocos2d-x is written in C + +, and scripting bindings use Cross-platform Lua and JavaScript to run on most operating systems such as iOS, Android, WP8, Linux, Windows, Mac OS X, and BlackBerry.

Tea friends: cocos2d-x support HTML5.?

Wang: HTML5 is another branch of support, COCOS2D-HTML5. However, because we are the same group of people do, so the site warehouse and so on together. When HTML5 market opportunities mature, we do not rule out the possibility of merging Cocos2d-x and COCOS2D-HTML5 to the same warehouse.

Tea friends: Cocosbuilder added JS script support, but no LUA scripting support. Is that after JS is the engine development key?

Wang: 1. We finally intend to let COCOS2D game compatible with the mobile phone on the end of the tour and the two forms of page, JS can make the game run in the browser's HTML5 interface, and LUA not. 2. This year cocos2d-x will be based on C + +, parallel to the development of Lua and JavaScript, after all, HTML5 is not up yet.

For more wonderful questions and answers please click: http://home.itchaguan.com/thread-12004-1-1.html

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