2010, known as the beginning of the new decade of China's online games, see already near the end of the year, but research and development, operations, between players is still a bad account. The current situation of domestic online games is like a quagmire, all of them are happy to struggle, will be thrown into the mud pieces to each other. Research and development is a cow x, the investment is billions. The members are big-name and the target is blizzard. The game is a masterpiece, the level is epic. The actual rubbish, the goal is the journey. The code is identical and the epidermis is new. Purity is to be pretended, and conscience is to be ignorant. Players are wronged, the game is love. Time is spent, and fun is very little. The mind is pure, and amusement is deceived. Gifts are essentials, fresh for 3 seconds. Stand-alone is pirated, online games are free. The lively is the love gather together, actually is the Locust. Operation is sincere, service is smiling. The performance is tearful, the reason is many. Research and Development is proud, after sale is not. The player is a ghost animal, patience is not. It is necessary to make money, cowhide is to blow. See Money is open eyes, black heart is affirmative. Research and development has no pursuit, inferior products to fool operators and players; operation of the money in line with the demand, research and development for a short period of time to make products online circle money, trick players; locust players have been eating away a lot of resources, so that the real game players can not get the game experience, so that a lot of small and medium-sized game team struggling, even close to dissolution Domestic online games industry members may be the average age of the smallest in all industries, basically by 70, the composition, are playing games grew up generation. These choices and adhere to frequent overtime, pressure, wages and no outside imagination so many people, who did not have the ideal, who is not hoping that they will become a blizzard? Who doesn't want to be able to make the exciting product of World of Warcraft one day? But does China really have a "boutique" environment? And the "operation of the King" of the idea let everyone give up the pursuit of quality to start the game of magic. In recent years, the domestic online games "short, flat, fast" route more and more shunliu, abnormal environment, impetuous industry, bring one another garbage fighter. Every so-called epic product looks so familiar. The same game engine placed in its different stages of the launch of different game products, "change the packaging began to sell" has become a common problem of domestic games enterprises. "Wind fantasy" such a boutique has been one less one and the player? When those single players to the unlimited love of piracy destroyed the fledgling China's stand-alone game industry, making the Chinese game has formed only online games no single machine deformity status quo. And now those increasingly impetuous players will be the Chinese online games to where? Stop complaining that there is no blizzard in China. Now players lack patience, they have lost the true meaning of RPG role play, they ask not to experience the other world, they do not even want to know the background of the game story, they only ask bullying small and bright and rich pleasure. This is the development of Chinese online games. [Page] If there is a choice, who would like to be crowned "locust"Such an insulting title?" 315, such as the annual event held, but the next game manufacturers are still continue to practice the magic, quality of the online service still only stay in the slogan. A 107 million of the disadvantaged group, it seems incredible to say. Open Online games news, "epic", "masterpiece" Two Swords to form a bright, "green", "second generation", "permanent free" three big banner in the fluttering. The hopeful player walks into another masterpiece from a masterpiece, but sees a face. A "Dream" fire, 10 "dream" appeared. A "XX" received welcome, immediately "XX prequel", "Return of XX", "Blood xx" have appeared successively. Thank you. There is something called "aesthetic fatigue" in the world. Besides "locusts", there really is a game company thinking about why the player can't stay down? Little Overlord server is incredibly powerful. One into the game, immediately card into a slide, NPC all disappeared, the monster all in a daze. OK, you want to keep playing? That will give you three days downtime, five days back to the next stall. Can you hold on? OK, throw a bunch of bugs in there, the wild monster can't hit, the task does not do, this should always play not go down? What, are you still playing? OK, you play, I will never update. After a while to see, wow, so perseverance players, the number is good. You want a complaint? Sorry, the complaint is invalid. In such an environment, who has self-respect and personality can continue to endure? Domestic game manufacturers are completely in a variety of ways to test the endurance of the players. Can hold "here do not leave ye, own leave" the player but in a leisurely net swims between the discovery, perhaps, really does not have a game to be worth staying. Perhaps some games in the test before the picture, description let us once look forward to and heartbeat, but found it but finally let everyone down and leave ... Every commercial company is created for profit. But profitability and quality are not contradictory. "World of Warcraft" is a recognized quality of the game products, but also a dynamic view of the blizzard to bring huge profits of the product. Why do we have to put the profit and quality in the opposite position? Now the game industry is rapidly expanding, a mixed bag, many research and development team products are lack of arms and legs. and research and development is often not willing to listen to changes, coupled with insufficient technical support in the late, so many games on the line after a lot of problems and also help no door, so many operators want to cry no tears. Have you ever seen a game with no content updates? Have you ever seen a development company that had to be postponed every maintenance and suddenly notice? Have you ever seen an activity on the line the night before informing the company that the campaign has been advertised? Have you ever seen a company that is inefficient in modifying bugs? Even if there is a good product, ready to everything, but after the game resources are the locust players accounted for. When the rush to open the clothes, other games to open their clothes and go. Even a lot of people are not interested in this game, they want only talk, just like "this year's popular bobo head" "Hey, I also go to cut a" suchFollow。 There are also a lot of guild to play in the game to brush people to go to other games, waste system resources do not say, but also to the normal gaming experience caused a very bad impact. And the vast number of small and medium-sized game operators are engaged in so many times also almost closed. Grasshopper players, let go of small and medium-sized companies. Only when the game company competes with each other, can the player enjoy the good service. And when a giant monopoly is formed, the player's feelings are no longer important. Now, the player is also looking forward to some of the "homemade masterpiece", expect them to bring us a little touched, perhaps bring the endless disappointment. Ten years domestic net swims the road, who fooled who? Will the player continue to be lured by the manufacturer's deception? We look forward to changing ... (Digging the shell net)
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