"TERA" producer talks about the character of high output professional Sabre warrior
Source: Internet
Author: User
KeywordsCharacter producer Warrior Sabre
In the many occupations of TERA, the professional character of the swordsman, he is different from the ordinary thieves, but also different from the traditional warriors, in the "TERA" has a very high popularity and concern, this time, "TERA" senior producer Brian Knox specifically on this career detailed description, So that players can better understand the profession, the following is the main content of this interview. Q: First of all, thank you for being able to accept our interview to introduce you to the career of the Sabre Warrior. A: It is an honor to be interviewed, we are very happy to have this opportunity and "TERA" fans to share our game production dynamics. We want more players to choose the career of the Sabre Warrior. Q: About the situation we have a general understanding of the players in the impression that the Sabre Warrior is generally wearing a heavy armor, at the expense of speed in exchange for the largest output of the role, in the "TERA" they are wearing light armour, about this change how do you design? A: simply because of the balance of consideration, for the "TERA" of the various occupations we have been a lot of balanced adjustment. The role of the Sabre Warrior is already a high output, so we plan to strengthen the property of the damage absorption of this profession, as you said before, that heavy armor is a good design for absorbing damage, but we definitely speed up his speed and dodge ability to do the same, and this will be more innovative. Q: In designing each career you must have a lot of special skills for them, how did you design for the Sword Warrior? How do you make it possible for players to see this skill so that they can think of a sabre warrior? A: Yes, you are right, the Sabre Warrior has two signature skills, one is knockdown strike, one is leaping strike jump chop. These 2 skills are described in detail before. Q: You designed the Sabre Warrior in terms of flexibility and output and similar to the assassin, in the design of the skills are similar to the Berserker, so the Sabre warrior How do you position it? A: Indeed, as you said, the Sabre Warrior is a versatile man on the battlefield, and his output is strong enough to be like a gun rider or a berserker, and his skills can be quite practical, but we hope that the Dragon Warrior will be able to perform well in all aspects, not just an output-oriented career. Q: In PvP the Sabre Warrior has a skill that is backstab back impact, a skill that can hit the enemy from behind the enemy at a distance of 20 yards and stun him. Will this skill be too strong in PvP? If the enemy's vigilance is high, how will the Sabre warrior use this skill? A: Back impact this skill is very interesting and powerful in PvP, and it will be hard to avoid if the player has a good grasp of the skill. But we are still making and adjusting the PVP skills, so I can'tGive you a more precise answer. Q: It's still an old question, and before the article said you decided to have each race correspond to each occupation, how do you plan now? Does every race have a career as a Sabre warrior? A: Well, we've received a lot of feedback and opinions on this issue, and our test team has been tested many times, and our opinion is to preserve certain characteristics for each race, and these features will be obvious. The specific we are still in consultation and production. Q: As the name suggests, they are masters of fencing, is it possible for them to use different weapons? Would that be more characteristic? A: Professional weapons We are based on the balance of the design, at present I can not give a positive answer, it is possible. Earlier, this site has introduced the "TERA" Korean uniforms open warriors, sword fighters, archers, elemental wizards, wizards, priests and other six major professional skills introduction and video, interested friends can also understand. "TERA" is expected to be in Korea at the end of this year, the 2011 European and American public. This is a subversion of the traditional characteristics of the action online, while supporting the game handle operation, to the monthly card renewal as the main mode of charge. (Digging the shell net)
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