TERA the "TERA" will maintain the European and American style to match the player's taste

Source: Internet
Author: User
Keywords Interview producer by you

Recently, "TERA" senior producer Brian Knox received an interview from members of TERA fans, but also to the European and American players revealed will be the game to make every effort to produce in line with the taste of European and American works.  The game is currently only issued in Korea and Europe and America.  Reporter: The game in the production of what are you in pursuit of achieving it?  Brian: That can be said to be thousands, we are constantly digging the depth of the game and the depth of the story, we do not want this game is to let the player to kill the strange game, we hope it can achieve the effect of leading the player. Journalist: Oh, that sounds good. Let's talk about the union system first.  or a finer division? Brian: We're designing a more professional Team System. It will look a bit like an alliance of many players, but it will be organized in a more professional way. We're still in the design.  Unions offer different grades to different members, union leaders and ordinary members you can see at a glance. Reporter: How do players influence the development of the whole world?  Can you give me some practical examples? Brian: We feel that the collective choice of players can affect the development of the whole world, especially in politics.  For example, if there is a powerful ruler, and he is defeated by the Union players, then the world will change, and you will affect the whole world.  Interviewer: So can you talk about some of the settings in the political system? Brian: There's not much I can introduce about this, and there are a number of factors in deciding politics, including elections, voting, wealth and PvP wars, and so on. All we do is try to balance the whole world, and the player's role is part of the whole power balance world.  Of course, if you are elected to the ruler, you will have a cooler attribute.  Journalist: is PvP and PvE set apart? Brian: That's not what we're doing right now.  We're trying to make PvE more appealing, but there's no big difference from PvP, at least not allowing players to change their careers and equipment to suit different patterns.  Reporter: NPC's design will be like real life? Brian: Yes, we try to create a real world for our players, and NPC can interact with the player's role.  If NPC stays busy in a living state.  Reporter: Can you give us a description of the skills of the role of the content of the system? Brian: We are now designing skills and skill points. But we haven't named it yet. These are being developed by our core production team and they are listening to the players.  The entire skill system allows players to choose and develop freely.  Journalist: There was a message that some occupations would be tied to race?  Brian: This is where we have a controversy, and we haven't decided yet. Reporter: Can you introduce some "Alt-points "system setting?" Brian: This I briefly explained, it is the role of the player after the ceiling, you can equip players with special equipment, a small number of technical attributes to change the opportunity.  The goal is to encourage multiplayer mode and to try different paths in multiple-person mode.  Interviewer: Can you tell us some of the characteristics of the battlefield system? Brian: Oh, I'm not going to talk a lot about that. We are now working on the PvE section and will be able to improve the PvP balance later.  They have their own characteristics, but later we will tell you the characteristics.  Reporter: Will the game have a system of honorary titles based on NPC?  Brian: Not at the moment.  Journalist: Which part of the game is more suited to the tastes of Western players? Brian:: All, our productions are listening to the player's comments and suggestions, we are doing our best to produce a piece that matches the taste of European and American players. The scope of the game is not only in Korea, we must consider the broader European and American markets, so we will try to maintain its European and American style. (edit Zhang Xing)

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