"TERA" white Paper Korean media survey player status and satisfaction
Source: Internet
Author: User
KeywordsWhite Paper players
(Compile/small hee) Korean media from February 26 onwards to NHN look forward to "TERA" player status and satisfaction of the investigation officially opened. Recently, the first white paper belonging to the "TERA" was formally publicized, and the Korean media used questionnaires to investigate various problems in TERA. It is reported that the survey received a total of 4,769 effective questionnaires (ie: 4,769 players have a valid answer). Let's hear the truest sound from the player about TERA. >> "TERA" Player status analysis in the respondents, about 94% of the men, women 6%. By age 10 Generation (10~20岁) crowd for 4.4%, 20 on behalf of 64.6%,30 28.8%,40 more than 2.2% can draw a preliminary conclusion, the current "TERA" player group to 20~40岁 male players mainly. "TERA" player sex list in terms of race selection, Korean players are still "visual animal", and the gorgeous elves and high Elves are the first choice for most players, while the poor Baraka race has only 7% of the players chosen for their appearance. In professional terms, warriors and archers topped the list with a 30% choice, and the remote Three law system: The magician, the summoning division and the priest at the end, especially in other games with "big milk" image extremely popular priest, in "TERA", due to professional balance problem, many players are helpless to give up. The race option takes into account that the same player will choose to play more than one race, so set for multiple choice career options also take into account that the same player will choose a variety of careers to play, so set to multiple options [page] In addition, the current "TERA" has a majority of players to reach the full level, 80% of players over the 40 level, Shows that the game is still very attractive to the high level player, "TERA" the high-level content design is more interesting. 33% of the players only use 1 characters, 44% of the players have 2 characters, showing the player's high level, for a new game, the initial practice, play understand a career for the players become particularly important. And as a month card, quarterly time billing game, there are about the average player will choose more than 4 hours a day of the game. "TERA" Player current level status "TERA" player each holding the number of game characters "TERA" players daily game length However, surprisingly, in the area of concern, 46% of the players in the 2011 "TERA" for large-scale promotion, only interested in the game, as a look forward to the masterpiece, "TERA" seems to be slightly inferior to the beginning of the sword spirit and the ancient century. At the same time, a large number of players are introduced through friends to understand the "TERA" also from a side, NHN100 billion won the promotion fee a bit of the meaning of skipping. "TERA" players focus on the game's initial time to "TERA" first of all concerned about the content[Page] >> "TERA" player satisfaction survey as previously expected, "TERA" Players for the Unreal 3 engine to create the game screen and the characters are very satisfied with the real action, hearty fighting scenes and the characters exquisite aesthetic face, are "TERA" The main factor that can achieve the current success. Before playing "TERA", the most anticipated part is what actually carries on the game, to which part most satisfies in to the picture, the world view, the character nurtures, the music, the team game and the copy and so on many aspects carries on the investigation. South Korea sigh, did not expect, get more than 72% support rate is the picture, the person's appearance satisfaction is also as high as 54%, as such topics are multiple-choice, so in the comprehensive analysis, the illusion of 3 engine to create a graphic effect of more than 80% satisfaction. But in the game world view, the team fights, the replica and the role bred and so on aspect, the player satisfaction degree is low. This also verified the Korean media before a period of time to the Korean game enterprises raised the question, that is, the Korean tour should be rid of the "vase" title, pay more attention to the meaning and essence of the game. Through the above details of the user return to know, there are more than half of the players on the "TERA" story background blurred, for PvP "malicious PK, see Corpse", Team "roll point system" and so there are big doubts and dissatisfaction. And for the integrity of the game, about 60% of the overall game of players still need to continue efforts, to complement, the current game integrity is not high. More than One-fourth of the players currently have a desired attitude towards "TERA", want to update the content better, more exciting, and also about One-fourth of the players said, is because friends play together, so choose to stay in the "TERA" after the public test, let you stay in the "TERA" the most important reason is what [page] > > "TERA" Game trend in the early 2011, "TERA" caused by the trend has let the original calm two years more South Korea's online gaming circle has undergone great changes. 16~17 million's average online rate makes "TERA" in the first week to the South Korean travel list of the first three places. and received the influence of "TERA", "The Tower of Eternity", "World of Warcraft", "Surprise ol", "Rocky hero Biography" and even "StarCraft 2" and a series of non-casual games were hit, many of the lower age players in the "TERA" free period of public testing flow to the "TERA." However, with the passage of time, "Eternal Tower", "World of Warcraft" and other mainstream Korean MMORPG game crowd gradually rebounded to the "TERA" before the level of public testing. But for the same "fight" as the selling point of "Rocky hero Biography", about 49% of the players said, after playing "TERA", willing to spend more time to "TERA." "TERA" before and after the public test other player data than because of "TERA" The main user group is 20 generation male, so every month in addition to point card consumption,Most players will choose 1~2 million to carry out virtual goods (equipment, game currency) consumption, compared with similar games is the normal level of consumption. The vast majority of "TERA" players in the game, will choose to watch movies and cartoons to spend their time. "TERA" player for the virtual goods consumption chart "TERA" Player games idle will choose the interest hobby >> will compete with "TERA" in the end of the questionnaire, the player answered what kind of work they think of "TERA" poses a threat to the formation of a competitive relationship. Most players said that the image of exquisite, beautiful characters and the effect of gorgeous combat games will become the "TERA" opponents. But when the player for example, most of the players still in the "Eternal Tower", "World of Warcraft", "Jian Ling" and "Ancient century" to answer, a side also reflects that the current "TERA" of the screen production can be called South Korea first-class. Among respondents, 40.8% of the players said the "Eternal Tower" is "TERA" the biggest opponent, 25.7% of the players chose the "sword", and the absolute part of the players think "NCsoft production" of the game are very strong. In view of this, in addition to the above mentioned issues "Diablo 3", "Guild Wars 2" will also become "TERA" competitors. In addition, many players in the conclusion of the questionnaire said that graphics, images and characters although for a game is very important, but with an interesting world view as the basis of the full content of the game is Korean players expect. Players in the selection of a game when the most concerned about which aspect. More information please pay attention to play the game network more
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