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The UI is the abbreviation for user Interface. UI design refers to the overall design of the software's human-computer interaction, Operation logic, and interface aesthetics. The UI design is divided into 3 directions from the content of the work. It is mainly determined by the 3 factors of UI study, which are the research tools, the relationship between human and interface, and the researchers. Therefore, the UI designer should have the following basic skills:
Communication and document writing ability: If the UI is a bridge between human and machine interaction, then the UI designer is the software design developer and end-user time interaction bridge and link, if the UI designer can not have good communication and understanding ability, can not write excellent guiding principles and norms, then, He will not be able to demonstrate his dual value to developers and customers and not be able to do his job.
Second, strong technical capabilities: As a UI designer should understand what kinds of data formats, and how they are stored: both through the HTML mark to get the data, but also through the JSON object or array, or XML or even strings. Second, you should be able to compare the server-side implementation and the client-side implementation of which is more appropriate for the current environment. These must rely on the technology and rich experience, do not understand the technology of the UI designer, both do not have a reasonable design, and can not be effective communication with the developers. In short, UI designers should at least be proficient in the mainstream of performance layer development technology (if the Web performance layer, the general need to be proficient in HTML, CSS, Javascript, XML technology, and even JSP, Java to reach the work layer), for the market mainstream design patterns, Technical routes and open source frameworks should be well understood.
Third, graphic design capabilities and prototyping: UI designers in the life of the most work should be graphics and prototype design. The prototype method is a common method in the design stage of iterative development, and the prototype design should be in the three stages of requirement, outline design and detailed design. The purpose of the prototype is to turn the design into an "interface language" that the user can understand, while also guiding the developer (even as part of the development).
Iv. The theory of human reason and cognitive psychology: This concept is an area where every UI designer has to work hard to explore after a solid career. It can be said that the design of the fundamental is "people", the interface of life, the natural need to understand people, understand human behavior, understand the psychological changes in human factors.