Note: Intern wenli has contributed to this article
Recently in the project needs to start research http://www.aliyun.com/zixun/aggregation/8399.html "> Children's product interface design. Until now, little understanding of children how to use mobile products and how to design. Of mobile applications, children's fun at the same time can help children's cognitive things.More and more children use mobile devices, access to virtual communities even before the real world, how to design children's products is a very worthy of further study Question.
This article simply analyzes the differences between children and adults in terms of visual, interface-level relationships, and interactions.
colour
Careful friends will find children's furniture is obviously different from other furniture, the most obvious feature is the color, this is because children's eyesight to 8 years old to fully develop, the perception of color is also a simple three primary colors, children tend to like high Purity and clarity of the primary colors.
iPad version of Fantastic Art startup interface to the brand-based green, with a variety of red, blue and yellow colors, the overall realistic blue sky and green grass mood, to create a relaxed and fun atmosphere.
line
Children's furniture generally have protective measures to prevent children from being accidentally injured in the absence of a sense of self-protection. The same is true for the interface design. Avoid complicated details, the edges are usually rounded.
Font
Parents often worry that children use electronic devices to affect their eyesight. Smaller fonts are rarely used in the interface. E-books usually have size 2-4 larger than adult interfaces. The Fantastic Art Pictures and video-based, children's cartoon image can easily identify the content, compared to the story book only, the text is not so important.
sound
Individual interface can not avoid the use of text, Fantastic Art increased voice prompts, cleverly reduce children's reading difficulty.
The storybook usually has a reading voice. On the one hand, there are not many children's literacy. On the other hand, children's attention usually concentrates on only about 20 minutes. An interesting interface complements the sound to attract children's attention.
Feel free to click
Children do not have a clear idea of whether the interface can be manipulated. Exploratory explorations dominate the task. In a given task, children need to avoid being clicked randomly to cause the interface to jump out or mislead other operations. Fantastic art animation in the lock screen can be played out of the need to play higher cost children difficult to learn long press operation.
Instead of deliberately avoiding this problem at design time, individual eBooks use children's exploratory actions to trigger animations, encourage children to click on objects in the interface, and add to the fun of the interface, but the design is costly to implement.
If you do not need children to click the operation can perform the normal tasks, such as e-books, the interface buttons are usually translucent design, to avoid attracting children to click.
If possible, place the operation above the interface as much as possible to effectively prevent children from clicking.
layout
Children's application interface design than many other simple, storybook is a linear page by page number, Fantastic Art's main interface only 6186.html "> player and select animation, the hierarchical relationship is simple.
summary
In addition to the above, there are many details of children's interface design worth considering carefully, such as:
Enhanced click-to-go feedback to increase the fun of the progress bar Too conspicuous To attract children to click but easily disliked by parents Advertising To avoid searching for low-age children Avoid interface scrolling
No longer one by one to illustrate the case of the interface, these are just basic knowledge, the most important thing is to master the behavior of children's behavior, more content, please pay attention to the iPad version of Fantastic Art interface design.
Source: http: //daichuanqing.com/