The Chinese game hundred people will the West Hill Habitat game producer Guo Weiwei interview

Source: Internet
Author: User
Keywords Chinese games interviews producers
Moderator: Many friends who play more good, here is the scene of Chinese games hundred people, very happy to please the Sword Net 3 of the producer Mr. Guo Weiwei, Miss Guo to say hello to netizens.  Guo Weiwei: Every netizen, the player everybody is good.  Moderator: We and a lot of game industry bosses and investors talk about the future trend of the game, they are invariably said that the future needs more and more excellent producers, need a new group of Master planning, producers to revitalize the next two or three years of the game market.  Guo Weiwei: Yes.  Moderator: This is the face of how to train new producers, you have some experience in this area, have some ideas to share with us. Guo Weiwei: The most important thing is the two big direction, the first producer needs an environment, the second is the quality of their own training. Environment, I call on the industry to give a better environment, the environment to have a few, the first may not be the producer, perhaps the future is the producer, need more to try the opportunity, hope that the dishes in China can do more and more, this is for sure, because there are more opportunities. Second, to fault tolerance, in a direction is sometimes not smooth, we see a lot of foreign producers, and so they really become stars when they are generally 30, more than 40 years old, so fault tolerance is also very important. Third, the field and market openness is very important, the schools of thought is what I want to see, what is the schools of contention? Is the music game has the beauty of music games, IB Games have IB game unique, large-scale experience sense of the game feel experience sense of practice.  From the industrial point of view, should not choose which is more profitable, should open up a contending environment, in a large environment, these three points is very important. The quality of the producer, the first is good health, because very tired, the last one is Love game, why not the first is love game, because too basic, even if not the producer, any one enters the game world to want to do love game this point, the other knowledge I think breadth is greater than depth, there is toughness, To have an idea but not to be persistent, to listen to other people's opinions, there is the heart of the players, to be able to see their own mentality to look at their products, learning ability is better, teamwork spirit, the most important one is also very common one is communication, communication is the most important producer. There are many kinds of communication, one is with their own team, with their own production team to communicate with the other is to communicate with the players, these are very important.  So communication is the most important one.  Moderator: Before I heard a lot of players said, do not know whether it is joking or rumors that you have received a good education in blizzard, but the situation is not like this. Guo Weiwei: This is really a rumor that I graduated in the winter of 2003 in a New York University in the United States. I burst a material, at that time I saw a game, is in the Chinese small Internet café, that internet café small to what extent? It's about the same size as this room, and it sells some Chinese to American magazines, where I see the sword Net 1, but why was this rumor before? Before I was a senior, has been very addicted to use we, is the World of Warcraft editor to do a small checkpoint, and then cast a resume to blizzard, did not wait until he responded to return, and then saw this game as if it is Jinshan, joined the Jinshan.  Moderator: In your growing up, you as a producer, from a general planning and then to the producer enlightened is what kind of opportunity?  Guo Weiwei: One is thinking.  Moderator: One day I thought of it. Guo Weiwei: Just a word to everyone, for me it is necessary to accumulate a process, first of all, as a producer of the most important is the ability to do, but not to think, but these years summed up the reason is to accumulate, something to do, and then to sum up his, but the producer is definitely not a fantasy, I used to have a lot of game-making experience in college, at that time also help some small foreign software, at that time the most important thing is the use of hands-on ability, I think the producer and planning the most important thing is to do, if you have any idea, again good, do it, even if the document, turn it into a card,  To become a desktop game can be, as long as you do the first step, a lot of people often not out of the first step, and then accumulate, accumulate a word is to think, more review of their own achievements, what is good, how to make him better.  Moderator: In terms of your work, Jian Net 3, the industry and the player also recognized that this is a most sincere domestic game, in fact, to be sincere, the entire team to achieve this sincerity is not a very easy thing, I hope you share with you, how to let the team to make a sincere product. Guo Weiwei: Very difficult, actually do is from the baby soldier grabbed, at that time we a group of like-minded people in Jinshan hope to be able to do a, that time there is no Warcraft, hope to do a real player can see the works, with this goal.  Another rumor, I think there is sincerity and IB what the charge mode is not a bit of relationship, I would like to say that the IB game can also do very good faith, the most important is to spend the mind to do fine, but this is hard to say clearly.  Moderator: What about team management? Guo Weiwei: Starting from the new teaching, from the university, to establish his outlook on life, values, starting from this step, and then in the process of doing, as far as possible therewith fine production standards, and often to verify him. What is a manufacturing standard? I used to help Jian network 1 have done activities planning, I just entered the industry would like to plan is not just think, write a case on it, and then with the accumulation of experience, see Warcraft and so many things, to really do it, in the process is divided into a lot of people do, how to make them unified, how to let them do certain details, The need is to set as far as possible the production standards, the finer the better. For example, the Sword Net 3 flow chart, we are not directly to the game inside, we have a very detailed discussion, any flowchart to draw out, verify good, flow does notSmooth, then deduce again, and then do the game editor inside, and then verify the derivation, such a process. In the process of doing in and set a lot of standards, to ensure that the details of the implementation of no problem, what is fine, not a day can be all of the NPD completed, this way, I think it is difficult to produce fine, but in the production of the details of the grasp.  Humble said I think the Sword Net 3 many places can not meet my standards, because there is no way, so I want to tell you.  Moderator: You think in the next few years, this sincerity, but also to the majority of producers in the hearts of the standard game will be in what time will appear in what kind of accumulation? Guo Weiwei: I am very optimistic about the Chinese game market, not blindly optimistic, I think the Chinese people are a very smart people, and the Chinese people are very hard-working, in the case of maintaining good market growth, coupled with the efforts of the entire industry, these products I believe will soon appear. or borrow Jinshan internal Zhou said a word, when the sword nets 3 when holding an ideal, we hope that 5, 6 years of time to do a product, can take a small step into the blizzard, but the sword Net 3 came out, we found that in this goal we are far superior to this goal, in fact, the quality of the Sword Net 3 led a big step, this is speaking,  I think is the sword Net 3 biggest contribution.  Moderator: Today, Chinese games hundred people will have so many people in the industry here, you are doing products, I particularly want to understand, you as a product of people, you feel like so many people together, the future of China's game products in the field of what will promote the role?  Guo Weiwei: I didn't think there were so many people I feel very good, can see a lot of familiar people, the Chinese game is the most important thing is to be open in a big environment, open is to express the hundred schools of thought, it is the idea of a collision, so I think this will fully achieve this goal.  Moderator: Finally, please give Chinese game hundred people will say two words.  Guo Weiwei: Next year, do it every year. 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