The creation of the West Tour planning Shen interview: Let market segments of the players happier
Source: Internet
Author: User
KeywordsPlayers interviews happier
Play games online July 31 reporter Shije "The creation of the West Tour" as NetEase "West Travel Trilogy" of the final, in the game type and style and the first two different, although as the end of the series, but from the background story line to see "Genesis" is actually "big talk" and "Dream" of "predecessors", It tells the story of the journey to the beginning. In this chinajoy, more than playing reporters to the "creation of the West Tour" project group master planning Shenyan, to his understanding of the "creation of the West Tour" some of the situation. When the 30-Year-old Shenyan from 2001 into the game industry, has been in a single player familiar with the "Tianhe legend" as the planning, after the 2006 into the online games industry, this year is also the "Creation of the West Tour" project a year. The 3D round game, so far has not been a market-approved success of the work, but Shenyan that this is a good opportunity. Shenyan said, NetEase's West Tour series after several years of development, already has a large number of users, but the player's demand is not all consistent, which still has a lot to subdivide the market. NetEase hopes to meet diversified user needs through diversified products and charging modes. "Creation of the West Tour" is netease to the player needs in-depth understanding of a strategic product, is a user of one of the needs of diversification. But he also said that the 3D model, many players are still the threshold to start. The biggest hurdle for 3D is perspective and manipulation, this is also 2D to 3D commonly faced with the problem, not only to draw 2D players have to operate the habit, but also for the 3D model features to do the corresponding improvement, the current user survey, the player for the "creation of the West Tour" of the operating habits of more recognition, more adaptable, But in the lens control is not convenient and practical, the project team is doing more testing and analysis. As one of the "West Travel Trilogy" of "Creation" in the first time has been players and the industry to compare with their own "blood", which for a new product, is tantamount to adding a lot of pressure. But Shenyan is optimistic, he thinks "big talk" and "dream" success is not skyrocketing, but by the continuous adjustment and improvement, step-by-step accumulation. NetEase This brand is also through the years of product quality, attitude, service, responsibility of the serious gradually formed, and "Creation of the West" will uphold the quality of the concept of netease step go down, through the continuous running-in with the market, improve, to create a new achievement. Movie-style combat, is the "Creation of the West Tour" launched a selling point, for how to achieve the effect of film in the game, Shenyan said that the project team for the fight to do a lot of design and try, from the lens of the use of the background, the number of combat, the status of the display, the performance of each skill is consistent with the genre itself, the role of each action, Special effects are the result of careful study and continuous improvement. In introducing the film this point, Shenyan led to a personal experience of an example, "Sega originally has a TV game called" Dolphin ", I used to like watching others play, then feel that appreciation is a kind of enjoyment, and laterI tried it myself and I was more on the scene, and I hope that the movie-style battles of the West will bring us the same feeling. "After several tests, Shenyan responded to more questions about the player's response," he said. He said that at present the most reflected is the game schedule, team difficulty and probability problems, the group will be in the gradual adjustment of the improvement, the current game of the timetable of the play is combed, expanded the daily playing, increased Zhou Chang activities, give players more free time, But at the same time the weekly maintenance also guarantees enough multiplayer to add, reduces the threshold of the team. The probability of a game is a double-edged sword, it can enrich the content of the game, but also create an unpleasant experience, this piece of content will be improved in the recent adjustment. (Editor/Yoon-an)
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