The dark style of the gorgeous RPG "Isabel" evaluation
Source: Internet
Author: User
The Polish developer Madman Germ's epic adventure RPG "Isabel" (Iesabel), is a dark style of magic RPG, gorgeous skills, exquisite and exquisite game picture, the Grand game world View brings the player the most shocking RPG adventure trip. The game tells the player plays the righteous Messenger, Shangjian defends the homeland, defeated the sinister foul story. From this game PC version of the trailer we can see, "Isabel" the picture gorgeous, fighting scenes are very exciting, game scene is also rich and changeable, forest, desert, underground city and other epic adventure theme of the essential elements have emerged. As a full of thick dark wind RPG game, regardless of the game from the screen, or basically the same play, all revealed the "Diablo" shadow, if you do not operate unfamiliar and need to facilitate the fight design, if you are keen on PK Blade is also the road silly small white, then "Isabel" You can definitely meet all the expectations of a large ARPG hand tour. The game uses the virtual joystick and the key operation play, enters the character interface to have four kinds of different forms, but in fact, only the warrior and the Mage two professions, and the initial game of the number of people with little blood, in order to avoid hanging two times, please come back, so still rely on our traditional blood bottle big strokes flow, to protect life. Can be placed at random map of the game is also a breakthrough, the user experience is higher, in addition, the map is circled on the white aperture, is the next destination, very clear. The Red Hollow Circle is the strange you may encounter, this design allows you to avoid a lot of landmines. And the golden dots on the map are the optional NPC, and after the task, your map marks change accordingly. Blue ray of the archive point, but also can be transmitted to each other to different destinations, in addition, the package of Blue space scrolls, can be transmitted anywhere to the nearest archive point, but also reused oh. In the game the player is free to switch running or walk to choose your mobile mode, leaving the automatic rush of the combat state, the automatic aim makes the attack easier. In the face of a large group of monsters, players still need to play their own coquettish walk, or how the dead do not know ... The game is not without drawbacks, first of all, too little role selection, players can only choose between the Witch and the male Barbarian, the corresponding remote/melee style. Second, the game's sense of shock is poor, the role of the action stiffness is not dynamic. As far as the system is concerned, it's basically the rule of ARPG game settings: role upgrades, equipment, skills, mainline/feeder tasks, and a gold smelting system that collects material-making potions. In this regard, all the usual, there is no dissatisfaction with the place, there is no bright spot. It is necessary to say that there is no internal purchase. Summary: In general, "Isabel" (Iesabel) is a good game, the production of games with the setting are compared to the atmosphere, but in some details of the processing is not very good, equipment requirements are also low. It is worth the player to start a game.
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