Recently, "The Crack Tarana War" released the game's first story background script, in this article titled "The End of the war death close to me," we will be a glimpse of the game style. "I've always had nightmares, and I don't know how to get to know myself again." I know the great impact of the rift, but I do not know how to face. People were displaced from their homes, and some uprisings revolted. I don't know if it's working, but I see villages and broken homes that have been destroyed after failure. "The light of hope appears in the horizon, and seems to herald some sort of change." But at the same time death is approaching. I had no choice but to fight, but pain, wounds and shadows came to me, my consciousness began to blur, my mind was no longer clear. "Fortunately I have not been pulled back into the nightmare, I have been telling myself to keep going, because I have seen the future." I slowly stand up, I do not want to be a hero, but the world needs me to do so. Meanwhile, Trion Worlds, executive producer Scott Hartsman, in an interview, expressed his views on the free model. "This is a very effective business model and is ideal for some small and medium sized games." But that's not the way to go in the Battle of the Rift Tarana. If your game cannot provide enough experience to face intense competition in the marketplace, it will be difficult to implement the pay model. But we have such confidence. "(Digging the net) because this article has been reproduced many times, play editor can not find the original source and author information, Welcome to know friends to provide author information, in the comments, we will fill in the author information.
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