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China Mobile game developers and platform manufacturers Touch technology revealed today, the flagship game "Fishing Tatsu People" series of the current global income of 6.28 million U.S. dollars per month, active users (DAU) more than 10 million, two months income achieved doubled.
Touch technology has attributed the game's success to the game's optimization and the growing number of Chinese smartphone users. The company also allows more players to experience by reducing the size of the game's compression package, allowing users with limited bandwidth and data traffic to participate.
Last month, Zhang Lei, the company's North American CEO, said that the "Catch Up 2" (which accounted for the vast majority of the game's revenue) earned $4 million in February.
In November 2012, the company also spoke about the Chinese market strategy. Zhang attributed the success of "fishing talent 2" to the company's extensive distribution strategy, stringent anti-piracy measures and the removal of game-payment barriers. At that time, "catch up 2" in China's Android Market, the monthly income of 1.6 million U.S. dollars.
The 10 million dau of "fishing man" is also not to be underestimated. Monthly active Users (MAU) and dau data have been valued by many mobile game developers. In contrast, EA's resource management game, "The Simpsons: Exhaustion," is said to have reached 2.8 million dau after the game occupied the iOS revenue list in October 2012.
The company recently appointed Zhaokai as vice President of North American regional engine technology and plans to release a social gaming platform in 2013.