The game industry is high and the protection of youngsters is urgent

Source: Internet
Author: User
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp;  2013 China Joy just finished, after a year of development, the performance of the Chinese gaming industry is gratifying." As part of the cultural industry, the game animation industry is also in recent years, China's key support and development of the industry, can achieve good results is worth our happiness. However, some survey reports have made us face up to the health of the game.   Recently, the Chinese Youth Network Association and the Communist Youth League Center jointly sponsored by the China Young Network released the "2nd China Game Green Assessment of the statistical report." The report shows: in the 598 games of this test, the green degree in 18+ (suitable for 18 years old player) game has 460, accounting for the total measurement of the game 76.9%.   Let us worry is that and the competent departments play "Hide-and-seek" has become a common problem in the game industry, many game companies in the approval before the guarantee of self-discipline, after the listing of the anti-addiction system is gone, some are expressly prohibited by the setting is quietly again.   For example, by the state regulations expressly prohibit the "Open treasure Box", "Lottery", "Wash the evil set" and other settings, frequently appeared in a variety of online games. and similar "Open treasure box Lottery" setting, with the obvious gambling nature, using the player's gambling psychological profit, whether from the industry regulation or moral aspects should not appear. "Wash the evil set" revealed the cost of the disaster information, to the players misleading, but also in disguise the default player in the game of violence, it is irresponsible behavior.   This assessment has found similar to the above set of games 210, accounting for the total number of game evaluation of 35%. In addition, there is also a "ban" of "cleaning up the evil" (that is, by spending money to eliminate the player in the game "kill" the Evil value), in this assessment also found 135, accounting for the total number of game evaluation of 23%. Such a result, it is difficult not to let us shock.   In the reports, some of the news that the game is running out of money, has also let people once questioned the consumption of the game, and then look at the virtual equipment trading site, that a large amount of transactions, if you are the first time to see, it will be shocked. In fact, about playing games is high or low consumption of recreational activities, but also the beholder.   In this assessment, the currency consumption index reached 3 degrees of the game has 360, accounting for the total number of game measurement 60%. As the most common set of online games, money to build game equipment is to stimulate the player "top" must be means, players to play into the boss level, there are 27% of the game to spend thousands of dollars. Among them, spend 1000 yuan-10000 yuan game has 76, spend more than 10000 yuan of game have 88 paragraph.   Playing games is not expensive? This is no way to conclude, if the price of a single game prop, most games are not only cheap but also expensive, but the game itself is not charged, you can choose not to spend the play, so it seems that the game is cheap entertainment activities.   Youth Addiction games, in recent years, has also emerged a group of anti-Internet addiction experts, fighters, the most well-known as a professor of pottery, they constantly pointing the finger at the game. In fact, the society's accusation of the game not only happened at home, but also abroad, but with the game of addiction control system, why indulge in all minors, it is really worth thinking.   In fact, in this evaluation of the 598 games, there are 284 of the age is not prompt, there are 309 not installed anti-addiction system. Seeing such a situation, even the small series can not help but be surprised that most of the games are unrestricted to everyone open, and the content of these games mainly refers to adults, for the weak self-control of minors is fatal.   worthy of concern is that some of the popular online games appear fresh cartoon, but there is no lack of gambling rampant, expensive, anti-addiction system is not perfect, deliberately make the player hate, wanton transmission of money, the supremacy of decadent values and other issues. And these hidden in the game inside the bad setting is difficult to be found by parents, but also will affect children's physical and mental health of a major hidden danger.   in the emphasis on green games and regulation today, the provisions are dead, in this situation, the relevant departments also need to strengthen supervision. Of course, what we see is the lack of self-discipline in the whole industry, not to be understood by the public, not to restrain themselves, the game can never be like other cultural industries, only as a small niche products.   Many online games companies try to play the positive energy, most of them are to choose philanthropy, to establish a positive image of the company, but this somewhat "image project" means. Of course, we really want to create a positive image of the industry, and has been exploring the path of positive energy, read the report you have some ideas? In fact, do a good product, do can let parents rest assured that the product is more important than anything.
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